- Current Version: 2.1: 2019-10-22T11:06:11Z
- First Published: 2018-02-27T00:37:24Z
- Size: 2466951328
- Supported Unity Versions: 2017.1.0
Rocky Hills Environment - Pro Pack
Follow the development thread for more info and possible new resources/updates:
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from 2017.1.0 up.
Vegetation was made using Custom Tree Importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Features and version updates:
• Features
- PBR materials and 4k texture atlases, light for GPU and memory
- Unique cliff meshes with 4 LOD levels
- Modular boulders with 4 LOD levels
- 346 prefabs total (optimized meshes, merge prefabs, and more)
- 355 models
- A variety of ground tiles for summer, fall, and winter
- Unique wood texture tiles
- Unique 4k tree bark texture with roots
- 16 particles
- 1 shader for snow cover
- Mesh and ground splats including snow
- Summer, fall, and winter seasons for all assets
- 46 trees and 63 bushes
- High-quality grass models with variations and wind including "terrain versions"
- All trees and plants have realistic wind
- 7 Example scenes with 4 terrains, one big terrain map
General Information
You can follow the step-by-step tutorial from the "CTI" setup video!
• Please make sure that your project is set to use the linear color space in "Edit -> Project Settings -> Player"! The custom tree importer shaders will look completely unnatural in "gama rendering" and will cause your foliage to look fluorescent green which is not correct!!
• Grass assets could be pretty resource-intensive so a solution like "Advanced Terrain Grass" is desired overall!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019, and later just import the "2018 foliage shader fix" provided in the "CTI" folder otherwise your foliage will not render on-screen!).
• When using deferred rendering make sure you add the "deferred shader" and "deferred reflections" components in the graphics window by replacing the default ones.
• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For questions follow the thread or contact me via email: [email protected]
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