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  • Current Version: 20.0.3: 2024-04-11T12:38:17Z
  • First Published: 2018-12-18T15:23:08Z
  • Size: 19338912
  • Supported Unity Versions: 2021.3.16
vfx shaders

Highlight Plus - All in One Outline & Selection Effects

(141 Votes)
$35.93 $17.96

Highlight Plus is a powerful asset that adds outline, glow, overlay, see-through and other effects to objects and characters in your scene. HP has been designed with platform compatibility and performance in mind, as well as versatility and ease of use.


Web demo


** Visual Effects **


Combine any number of effects on single or multiple objects from a single script:


- Outline: 4 quality levels including mesh-based instancing rendering and screen-space with optimal blit region. Customizable color, alpha, width, gradient, visibility options (normal, always in front, behind) and more.


- Outer Glow: great for per-object bloom and aura effects. 4 quality levels, also mesh-based instanced rendering and screen-space with fully customizable controls including visibility, smooth or noise/dither effect, animation, blending, mask and more.


- Inner/Rim Glow: with customizable color, width, blend modes, intensity and visibility.


- Overlay: color or textured overlay with different uv mapping options, alpha and animation speed, custom blending options.


- Target: add aiming or special indicators on specific parts of any gameobject with fully control of animation and appearance details, like colors, texture, transitions, etc.


- Area of effect: target effect option which adds an aligned to ground animated graphic under a gameobject or character (similar to decals).


- See-Through: reveal objects or characters behind solid occluders. Customize intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.


- Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.



** Key Features **


- Preview effect in Editor (no need to go into play mode).

- Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.

- Option to trigger by entering a volume, by using highlight managers or using C#.

- Can exclude specific submeshes.

- Event system to fine-control automatic mode.

- Fade in/out.

- Camera distance fade.

- Copy settings into reusable profiles.

- Works with 3D objects and skinned meshes.

- Supports LOD groups.

- Supports sprite renderers (outline, glow, overlay and hit-fx effects on sprites are supported).

- Works with orthographic and perspective cameras as well as with multiple cameras.

- Safe: does not modify object materials, shader nor mesh.

- Performant: this is not a full screen image effect.

- Ordered see-through. More details here.

- Highlight and Selected states are supported, with options to select multiple objects at the same time using the Highlight Manager.



** Components **


Highlight Plus can be used as:


- Single component (script) attached to any object, character or sprite and fully controlled from its inspector or using C#.


- Using Highlight Managers components, which takes care of highlighting on objects and their state. The Highlight Trigger component will automate the highlight effects on a specific object while the Highlight Manager system can manage the highlight effects from a single manager.


- C# source and comprehensive API included.



** Platform compatibility **


Built-in / Standard pipeline.

- Compatible with Mac, Windows, Android, iOS, WebGL, PS4.

- VR compatible.

- Super fast on mobile.


URP/Universal Rendering Pipeline.

- The asset includes a version designed for Universal Rendering Pipeline as well, compatible with forward, forward+ and deferred (Unity 2021.3+).

- Also supports the new URP RenderGraph.


Note: Highlight Plus is designed to work with mesh, sprite and skinned mesh renderers (3D objects, characters, sprites and 2D quads). UI is not supported.


Related assets:

- Highlight Plus is included in the Ultimate Bundle.

- For Sprite highlighting only, use Highlight Plus 2D.


Check out our other assets.

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