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  • Current Version: 4.6: 2025-02-14T15:13:37Z
  • First Published: 2019-01-31T07:12:07Z
  • Size: 3690896
  • Supported Unity Versions: 2021.3.16
vfx shaders

Highlight Plus 2D

(23 Votes)
$27.59 $27.59

Highlight Plus 2D adds outline, glow, see-through, overlay, shadow and zoom effects to any sprite in 2D or 3D scenes.


Highlight Plus 2D has been designed with platform compatibility and performance in mind:


✓ Compatible with Mac, Windows, Android, iOS, WebGL.

✓ Compatible with Built-in, URP (Forward and 2D Renderer) and HDRP pipelines.

✓ Compatible with VR (Multi and Single Pass).

✓ Super fast on mobile.


** Visual Features **


- Glow color, width, alpha, animation speed, dithering, multi-colored.

- Outline color, alpha and width.

- Overlay color, alpha and animation speed.

- See-Through effect intensity, tint color and alpha.

- Hit/Flash effect with custom color, intensity and fade out duration.

- Zoom on hover.

- 2D and 3D shadows.


** Other features **


- Works with individual and atlas-based sprites with a SpriteRenderer component.

- Works with quads gameobjects (a quad with a texture).

- Works with Spine-based animated mesh renderers.

- Supports animations (SpriteSkin), transforms and custom pivot.

- Preview effect in Editor (no need to go into play mode).

- Highlight individual or a group of sprites as a single object.

- Can affect selective objects or run in automatic mode with layer option.

- Event system to fine-control automatic mode.

- Safe: does not change your sprite shader nor material.

- Performant: this is not a full screen image effect.

- Demo includes 225 free sprites.


Compatible with Unity 2021, 2022 and Unity 6, including Render Graph.


Limitations:

- UI elements not yet supported.

- Effects are rendered in Sorting Layer 0 (sprites rendered into sorting layer > 0 need to be changed to use a lower sorting layer).

- This version only works with sprites, quad-based sprites and spine renderers.


For 3D objects use Highlight Plus.


Check out our other assets as well.

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