- Current Version: 1.383: 2021-06-14T14:23:49Z
- First Published: 2019-04-12T07:01:09Z
- Size: 21638672
- Supported Unity Versions: 2018.4.25
FMETP STREAM CORE(V1)
^^^^^^^^^^ FMETP STREAM V2 Important NOTICE ^^^^^^^^^^
FMETP STREAM V2 is available now, free upgrade will be available if you purchase V1 within 3 months. 50% off upgrade fee is applicible for old users.
This package will be deprecated soon, and Please go to V2 page:
^^^^^^^^^^ FMETP STREAM V2 Important NOTICE ^^^^^^^^^^
Webpage | Forum | Youtube | Twitter | Facebook
FMETP STREAM share your Game View to any platforms.
Adding Live Stream feature into your apps with ease!
Recent Latency Test:
Macbook Pro -> M1 iMac: youtu.be/NKZNuVSSmms
+ Tutorials (step-by-step)
- Quest VR: youtu.be/KXmDvOG0hfo
- AR Streaming: youtu.be/2T0DWNHZolg
- Web Browser(p1): youtu.be/Zjm5KGHyceU
- Web Browser(p2): youtu.be/2oxDz_wsDkE
- Hololens 2: youtu.be/7cXhFedxU8I
- Panorama Stream: youtu.be/OLsrNnoRMJ0
+ New Updates: Improved Auto Network Discovery with FMNetworkUDP (fixed bug on iOS 14.5 and some Android Phones)
+ New Updates: Added AsyncGPUReadback feature for supported devices
+ New Updates: TextureEncoder supports Texture2D/RenderTexture as input source
+ New Updates: improved performance on Hololens(UWP), and mobile platforms
+ New Experiment: support MJPEG decoder
You can now fill the MJPEG Stream(byte[]) into GameViewDecoder via Action_ProcessMJPEGData(byte[])
+ Many Use Cases
Share Game View | Video Chat | Remote Assist | Teaching & Learning | Research | VR Monitoring | Projection Mapping | XR Event Showcase | Fun Experiments | Hologram
+ Easy Setup
adding Live Stream feature to your project in 3~4 mins, with no coding skill required by following our Youtube tutorials.
+ Experiment Feature (v1.319)
Panorama Streaming Supported (Render Cam Mode)
3 mins guide: Youtube Tutorial
+ Share Win10 Desktop (New Experiment)
Ref:
360 Seminar, CityU of HK | Win10 to HTML
(Native Encoding with 25~100+% performance boosted)
+ Async Fast Mode (New Experiment)
>>> Macbook (1080P) ~37fps(Fast Mode) to ~100+fps(Async Fast Mode)
>>> Oculus GO(720P) ~29fps(Fast Mode) to ~50+fps(Async Fast Mode)
other testings:
>>> Macbook (720P) 120+fps(Fast Mode)
>>> iPhone 5 (720P) 24+fps(Fast Mode)
(*known issue: EncodeToJPG() is overridden on iOS)
+ GZip Mode
Reduced Network Traffic(All platforms)
rawbyte.FMZipBytes() | zipbyte.FMUnzipBytes()
+ Stream your live video with ease(Cross platform)
- Capture & Streaming In-Game Audio and Video
- CaptureMode: RenderCam, MainCam, Full Screen(UI Canvas)
- Microphone Streaming Support
- Mac/PC/iOS/Android/*Linux/Oculus Go/Oculus Quest/HoloLens/*Magic Leap
- included UDP/TCP/WebSocket Demos
HoloLens 2 Guide: Unity Build Settings
[Networking] FM Network UDP(Cross platform)
- Server<-> multi-Clients Networking
- Large File Sender Example
[Networking] FM WebSocket(Cross platform)
- Added WebGL Build support, tested WebGL(mobile)
- Added Server<-> multi-Clients Networking Structure (demo required node.js + socket.io)
- *Amazon Web Services Compatible
###Some useful tools for exhibition purpose are also included ###
+ Battery Saving Mode
provide a sleep mode for your app, when there is no one playing. it's extremely useful with AR app when there is no power supply in your exhibition gallery.
+ Panorama 360 Viewer
Gyro Demo & Editor Mode Simulation
+ Gigapixel Example
Custom Shader for high resolution panorama
Mobile Devices: 4 x 4 x 4096 (W) x 2 x 4 x 4096 (H)
on 8k supported platforms: 4 x 4 x 8192 (W) x 2 x 4 x 8192 (H)
#All Core Source Code in C#
#All Core parts are used in many exhibitions in past few years
Tested devices in our public projects:
M1 iMac
iphone 5
iPad Air 2
iPad pro(2017)
iPad pro(2018)
iPad pro(2019)
iPhone 6s
iPhone XS
iPhone 12 Pro
Samsung S4
Samsung S6
Samsung S9+
Macbook(2017)
Macbook Pro(2015)
Macbook Pro(2018)
Windows 7
Windows 10
HTC Vive Pro
HTC Vive Focus
Oculus Go
Oculus Rift
Hololens 1 & 2
AVIE 360 Projection System
Oculus Quest 1 & 2
*Hololens & Magic Leap (requires build with Net 4.x (IL2CPP))
Supported platform:
iOS, Android, Mac, PC, WebGL, *Linux
If you found any bug, please report to us via email and we would like to provide support.
Support: [email protected]
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*tested by customers
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This asset uses websocket-sharp under The MIT License (MIT); SharpZipLib Licenses under The MIT License (MIT); libjpeg-turbo under Modified BSD License (This software is based in part on the work of the Independent JPEG Group.) see Third-Party Notices.txt file in package for details.
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