• Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Current Version: 2.02: 2023-01-20T20:20:16Z
  • First Published: 2019-11-11T13:18:10Z
  • Size: 4643856
  • Supported Unity Versions: 2018.4.23
tools behavior-ai

Enemy Vision - Patrol and Line of Sight

(19 Votes)
$19.96 $19.96

Lightweight code package perfect for your stealth games.

Content
-Enemy vision cone
-Vision cone adapts to obstacles
-Enemy Behaviors: Patrol, Alert, Chase
-Patrol: Will move following a set path
-Alert: Will become curious and walk to a suspicious location
-Chase: Will run toward the player
-Ground elevation, enemies can only see you when they are on higher ground.
-Optional two levels vision cone (near and far)
-Near vision range will detect the player immediately instead of being alerted.
-Noise Zones (when the player step on it, will alert nearby enemies).
-Noise sources that can be added to any objects and function call to emit noise.
-Simple to use and configure
-2D and 3D support
-Good performance and optimization settings

Demos
2D Demo
3D Demo

Enemy Vision is a simple and lightweight package for creating enemy behavior and their vision cone. It’s an excellent starting point if you are planning to implement enemy vision, line of sight (LOS) or enemy patrol. My goal is to keep this simple to use and easy to edit.

Made by Indie Marc


Add to cart
This site contains affiliate links, which means that we can receive a commission if you click on a link and buy something that we have recommended.
Although clicking on these links will not cost you anything, they will help us finance our development projects while recommending good products!