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  • Current Version: 1.430: 2025-04-09T10:58:14Z
  • First Published: 2019-11-26T10:24:10Z
  • Size: 3782704
  • Supported Unity Versions: 2020.3.36
vfx shaders fullscreen-camera-effects

FM COLOR

(15 Votes)
$27.60 $27.60

Webpage | Forum | Youtube | Twitter | Facebook | Patreon

Support: [email protected]

you may preview it before buying: Demo(WebGL2.0) | DemoGame(WebGL2.0)


FM COLOR is a full-screen image post processing effect that provides you an easy option to enhance your 3D scenes!

Let's make your game art with ease ;)


[New!] Updates: Supported Single pass stereo rendering(experimental)

[New!] CHECT IT OUT our upgradable package FM Polygon Japan


[New!] Render Pipeline support

- Experiment feature for URP & HDRP

- Core Effects are supported except Fog, Fresnel & Outline


[New!] Render Mode

- Simplified options in 3 modes: FULL, FAST, URP


Features:

- 90+ LUT Templates (customised LUT supported)

- Basic HSB

- Oil Paint Effect

- Pixel Art

- Fresnel Effect

- Fog Effect

- Grain Effect

- Vignette Effect

- Outline

- FXAA

- Lovely Demo Room is included

- FMColorFast (Light-Weight version for low-end mobile, without Depth related effects)



Device Test Reference:

# iPhone 6s: 60+ fps (stable)

# iPhone XS: 60+ fps (stable)

# Google Pixel 2: 60+ fps (Paint Effect: ~30+fps, (Paint FX in URP) ~50+fps)

# Oculus GO: 40+ fps (FMColorFast: 45+ fps, Paint Effect: ~25+fps)


*Please be noted that full screen paint effect may affect performance in low-end devices. You may consider FM POINTS for 3D Paint Brush & Point Cloud visualisation style, which use a light-weight rendering solution, can even run on iPhone 5(via WebGL mobile web browser) Youtube Demo*


Tested platforms: iOS / Android / Mac / PC / VR Headset / Oculus GO / WebGL2.0

Minimum Graphic API: OpenGLES3(or above) / Metal


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