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  • Current Version: 1.0: 2019-12-11T08:41:14Z
  • First Published: 2019-12-11T08:41:14Z
  • Size: 11392304
  • Supported Unity Versions: 2018.1.9
tools integration

Easy Replay System

No rating !(2 Votes)
$4.59 $4.59

Easy Replay System (ERS) records any component field in your scene and plays it back at any speed (forward, rewind, slow motion...)


Some suitable scenarios are:
- Last man standing bullet time replay for your shooter
- Fastest lap replay for your racing game
- Physics game replay while score count screen is on
- Last hit replay for your fighting game
- And many more!


ERS packages includes the TrackableTransform and TrackableSprite components, but it may be extended to record any component field you may require.


ERS is highly optimized to keep a low budget of memory.


ERS recorded track is ready to be serialized and stored locally or send it to your game server to be used, for instance in a turn based physics game (minigolf, basketball, penalty game, etc...)


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