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  • Current Version: 1.3.4: 2023-06-19T11:54:11Z
  • First Published: 2020-01-06T14:14:11Z
  • Size: 427888
  • Supported Unity Versions: 2019.4.0
tools gui

Text Animator for Unity [Legacy]

(120 Votes)
$- $-

[!!] Text Animator 2.X is OUT! It's a major upgrade, so in order to download it you need to visit its related page in the Asset Store and unlock the new one. Read how to update. Thanks!


--- Version 1.X ---

  • 📝 Documentation: learn everthing about Text Animator and feel comfortable even before getting it.
  • 📺 Showcase: watch the first episodes of "Games using Text Animator for Unity", and submit yours for future ones.
  • 👍🏻 Requirements: read its requirements and learn exactly what you can do.
  • 📧 Contact me: for any question or support request.

Features:

  • Quick to set up (as fast as adding two components).
  • Create your own effects from the Inspector or C#.
  • 15+ built-in effects ready to use.
  • Supports multiple effects, stackable on the same letters.
  • Requires TextMeshPro *, supporting its emotes, alignments and custom fonts.
  • Show and hide the text dynamically (like a typewriter), with different appearance and disappearance effects, from any direction and with custom speeds.
  • Call Events from text and perform any action.
  • Supports external Dialogue Systems and Plugins (some already integrated!).
  • Short, detailed and easy to read Documentation.

*30 TextMeshPro's tags are compatible. Read the limitations page for more.


Supports many platforms, like:

  • Desktop (Windows, iMac)
  • Console (including Nintendo Switch, XBOX and PlayStation)
  • Mobile (including iOs and Android)
  • WebGL (e.g. when uploading on Itch.io)
  • Including IL2CPP platforms

Integrations:

  • Dialogue System for Unity
  • PlayMaker
  • Yarn Spinner
  • Naninovel (partial)
  • Ink
  • Unity Visual Scripting (formerly "Bolt")

You can also integrate your own Dialogue Systems and Plugins! (some are already planned in the future!). Take a look at the documentation for more.


Typewriter:

  • Show and hide text dynamically with multiple appearance effects.
  • Trigger events when a word/letter has been shown.
  • Play sounds for each letter.
  • Waits multiple pauses for specific characters (like puntuactions).
  • Via tags, waits for X seconds or for player input.
  • Increase or decrease its speed while typing.
  • Skip the typewriter and show the entire text on player input.

For Programmers:

  • Includes C# Source code.

Extra:

  • Public Roadmap available
  • Multiple Example scenes for each use case

Have fun!


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