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  • Current Version: 1.3.1: 2020-03-29T15:43:14Z
  • First Published: 2020-01-15T09:27:11Z
  • Size: 601552
  • Supported Unity Versions: 2018.3.0
tools localization

Localization Manager

(3 Votes)
$- $-

This is a localization system for Unity that uses excel in development.

Online Sample

> You can preview localized contents in edit-mode.

> Supports Unity UI & TextMeshPro internally, you can add per language settings for every UI contents.

> Change language at runtime? No problem!

> Add Typewriter effect for Unity UI. This is achieved via shader so there is no performance impact.

> You can use multiple excel files, each containing multiple sheets, and each sheet containing only parts of contents of parts of languages, which means the file organization structure can be customized.

> You can define keywords and then use "{ }" to reference them later.

> Marking a TextName with an "@" tells the localization system that it is a language attribute. The difference between normal texts and attributes is that attributes can always be accessed without loading the specific language pack.

> Use ' ^ ' as TextName to inherit the prefix of the previous TextName and automatically increments the number of the suffix. This is automatic numbering function. The advantage of using this function is that you don't have to manually modify TextNames to ensure that the numbers are continuous when inserting a line, deleting a line, or adjusting line orders. Your scripts can also access these lines through a loop.

> Easy to use, but still a bit complicated for cats. So if you want to buy this for your cat, think again.

If you run into any issues using my assets, please submit feedback here.


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