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  • Current Version: 1.3.0: 2023-08-30T08:28:47Z
  • First Published: 2020-02-06T22:34:11Z
  • Size: 1008608
  • Supported Unity Versions: 2021.3.6
tools sprite-management

Sprite Flash Tool

(12 Votes)
$14.97 $14.97

Discord Support | Documentation | Tutorials


This tool is using edited default and diffused unity shaders with option to apply custom color on top of your sprites.


It's a tool that will make your sprites flash with custom color.



🔀 Features:


퟉� Flash in Edit Mode (You can flash the sprite in edit mode which will save you a lot of time).


퟉� Preview mode (See how applied color actually looks on your sprite in edit mode).


퟉� Color Presets (Save colors that you often use).


퟉� Multiple Sprites (If your character is made of multiple parts you can include those parts to be flashed simultaneously).


퟉� Duration (How long the color will be applied on sprite).


퟉� Amount (Applied color transparency).


퟉� Decrease Amount Over Time (gradually decrease amount of flashed color based on duration).


퟉� Select Material (Default, Diffused).



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🔂Update v1.3


퟉� Reorderable List (Use Multiple Sprites Feature) for Unity 2020+ fixed.


퟉� Issue with 'EditorApplication.delayCall' Fixed.


퟉� Tool is modified to work with any version of Unity (5.6.0f3+)


퟉� Playmaker Actions Available to download from our website's Documentation Page


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🔂Update v1.2


퟉� Multiple sprites feature improved:


퟉� Each Sprite part can be setup with it's own (Flash Color, Flash Amount, Duration, Material...)


퟉� Sprite parts array is Reorderable now for easier navigation.


퟉� Added button to flash specific Sprite part.


퟉� Added button to Flash all Sprite parts.


퟉� FlashAll() method added.


퟉� FlashPart() method added (You can flash specific part only that has it's own settings)


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🔂Update v1.1.3


퟉� Prefab missing material fixed.


퟉� Flash while in preview mode will now disable preview mode.


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🔂Update v1.1


퟉� Multiple sprites feature added (If your character is made of multiple parts you can additionally include those parts in a list and they will behave exactly the same as main sprite)


퟉� Invoking Flash() while GameObject is disabled will not throw an error any more.


퟉� Setting Duration value below 0 problem fixed.


퟉� Preview Mode: blue component background color is now disabled, and there is only help box notification on top of the component.


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