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  • Current Version: 2.0.0: 2024-02-09T15:12:56Z
  • First Published: 2020-02-24T13:01:10Z
  • Size: 57275680
  • Supported Unity Versions: 2022.3.18
vfx shaders

Particle Water Shader (SSF) - Render Particles As Fluid Surface!!!

(7 Votes)
$19.96 $19.96

Welcome to SSF Particle2Fluid Shader Util’s documentation!

This is a Unity shader plugin, not a fluid physics simulation plugin. It is used to render particle data into a smooth liquid surface.

It is suitable for rendering simulation systems that use particles as simulation units.

It has the following nice properties:

1.Excellent real-time operation efficiency

2.Excellent surface effect

3.Open data customization interface

4.Complete documentation and improvement guidelines

5.Rich Demos already prepared!

Please read the following notice before buying!

Docs Forum

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Asset Buying Notice:

Now, this asset is updated on Unity2020.2.6f1c1, only tested on windows. Compute shader support is required!

Built-in RenderPipeline version works as expected.

Universal RenderPipeline version is fixed for Unity2020.2.6f1c1 Windows, at least on my laptop. Try making a new URP project and import the [ssf_urp.unitypackage].

1.Or you may find it's still not showing anything when enter play mode and there is only 1 step to resolve this problem!!!

2.This is not a bug but for extensibility reasons, I did not touch anything that may interface users' RenderPipeline.

3.To make it works, users should get a graphics programmer to inject all OnEndCameraRendering() functions (in the scripts folder) into the URP pipeline.

High-Definition RenderPipeline version is not fully fixed for Unity2020.2.6f1c1, Windows. Try make a new HDRP project and import the [ssf_hdrp_temporary.unitypackage]. To fix it, please follow the same steps in URP.

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Known Issues:

1.Graphics.CopyTexture() used in this asset is not supported by Mac(Metal).


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