- Current Version: 2.3.2: 2024-02-26T19:00:55Z
- First Published: 2020-03-19T14:20:14Z
- Size: 10561472
- Supported Unity Versions: 2020.3.18
Draw Debug Tools (DDT)
Draw Debug Tools is a Unity package featuring many functions and tools that enable you to draw debug shapes, visualize gameplay, and gain a better understanding of what your code is doing.
Full documentation: https://gamedevworks.com/dev-blog/draw-debug-tools-documentation/
FEATURES
+ Offers multiple functions to draw different shapes: line, box, sphere, capsule, arrow, cylinder, camera shape... and many many more
+ Shapes are visible in both: scene view and game view and in the standalone builds
+ Works on all platforms
+ Comes with some coponenets to visualize Raycast Hit infos and AI path. Other datas are coming soon (Collision infos, Rigidbody forces….)
+ Offers an on-screen log message function
+ Easy to setup and easy to use
+ The package includes many examples that demonstrate how to use it
+ It has everything you need to visualize gameplay datas
+ Support VR
+ Optimized to work without impacting your game performance
+ Call draw functions from anywhere in your code
+ Support all rendering pipelines: HDRP, URP, SRP
+ Dedicated support
FUNCTIONALITIES
- DebugCamera: A detachable camera to help you move freely in your scene while running your game in editor or in standalone build.
- TimeControl: While in debug camera mode you can stop time, slow it down or speed it up.
- Object debug info: While in debug camera mode you can see the name of the object you are looking at, you also see the materials applied to that object, and other useful informations.
- FloatGraph: Visualize value changes of a given float variable.
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