- Current Version: 3.4.0: 2025-04-04T21:43:22Z
- First Published: 2020-05-29T11:34:11Z
- Size: 39727552
- Supported Unity Versions: 2022.3.29
Raymarcher
Raymarcher is a universal, cross-platform renderer that features a complete framework for manipulating signed distance functions and volumetric data. The renderer includes a fully customizable material pipeline and comes with an out-of-the-box toolkit library, encompassing a simple voxel system, particle tracking and a series of mesh-to-volume data converters. Ready for Unity LTS 2022, 2023 and Unity 6.
Official Website • Documentation • Overview • Contact
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Key Features:
- One-click setup
- Simple and user-friendly interface
- Collection of SDF primitives, fractals, and volumes
- Collection of well-known SDF modifiers and boolean operations
- Built-in standard material library
- Built-in rendering filters
- Complete toolkit for simple voxel manipulation
- Mesh-to-3D volume converter tools
- Exportable sessions into independent Unity shaders
- Cross-platform support, including VR, mobile & WebGL
- Compatibility with all Unity render pipelines (Built-in, URP, HDRP)
- Complete video documentation series
- Real-time support and access to unlimited updates
- Original example content
Downloadable Tech Demos (Win/Mac)
> Fractal Sailor | Tiny Voxels <
... and more here.
Please read the official documentation carefully before purchasing the package, especially the Warning/Limitations section as the Raymarcher utilizes the full potential of GPUs.
Raymarcher offers a variety of tools for manipulating volumetric data, ready for designers and non-programmers. Enhance your environment with volume clouds, fluid/smoke particles, real-time fractals, voxel volumes, or simple blobs using signed distance fields. Raymarcher features a custom material pipeline and a standard material library, enabling you to create unique visuals beyond imagination. Upgrade your project to the next level.
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If you have any questions or issues, do not hesitate to contact the developer.
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