- Current Version: 2.1: 2021-05-17T16:18:13Z
- First Published: 2020-07-02T12:56:11Z
- Size: 2262384
- Supported Unity Versions: 2019.2.6
tools game-toolkits
Save 40% by buying another Kingyan Incorporated asset first!!! This even stacks up during a sale!!!
Have you ever wanted to make a first person controller that can both pick up and throw objects? Maybe you want to make a physics-based puzzle game that will rival the likes of Portal? But you don’t have the programming know-how or the patience to make one? Then you have clicked on the right asset! or only US$6.99 (nice) free shipping you can get:
- Basic movement using the WASD keys (duh)
- A crouch mechanic with the ability to block standing up using a trigger with the “crouchZone” tag
- A sprinting mechanic with a stamina bar.
- “realistic” jumping (It takes longer to climb up than fall down).
- The ability to pick-up and throw objects (If you use a hinge joint, you can make physics-based doors!).
- The ability to climb slopes and stairs.
- An AudioManager Component
- Clean and well documented code
- Step and collisions sounds
This should hopefully make your player’s movement feel smoother and give your game a less “cheap” feeling! Enjoy!
Also you definitely should look at the comments left in the code HowTo document/video as the package has a lot of complex features.
If you have any questions, you can send an email to [email protected], and I’ll answer them.
Add to cart
First/Third Person Controller with Pickable objects
No rating !(1 Vote)
$6.98
$6.98
Save 40% by buying another Kingyan Incorporated asset first!!! This even stacks up during a sale!!!
Have you ever wanted to make a first person controller that can both pick up and throw objects? Maybe you want to make a physics-based puzzle game that will rival the likes of Portal? But you don’t have the programming know-how or the patience to make one? Then you have clicked on the right asset! or only US$6.99 (nice) free shipping you can get:
- Basic movement using the WASD keys (duh)
- A crouch mechanic with the ability to block standing up using a trigger with the “crouchZone” tag
- A sprinting mechanic with a stamina bar.
- “realistic” jumping (It takes longer to climb up than fall down).
- The ability to pick-up and throw objects (If you use a hinge joint, you can make physics-based doors!).
- The ability to climb slopes and stairs.
- An AudioManager Component
- Clean and well documented code
- Step and collisions sounds
This should hopefully make your player’s movement feel smoother and give your game a less “cheap” feeling! Enjoy!
Also you definitely should look at the comments left in the code HowTo document/video as the package has a lot of complex features.
If you have any questions, you can send an email to [email protected], and I’ll answer them.
Add to cart