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  • Current Version: 1.0: 2020-10-06T15:59:14Z
  • First Published: 2020-10-06T15:59:14Z
  • Size: 4697325616
  • Supported Unity Versions: 2019.3.13
3d environments urban

LA Buildings Industrial Vol 3

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LA Buildings Industrial Vol. 3 HDRP

DEMO CONTENT
> For demo content, please contact us via: [email protected] (24 hours reaction time, Mo-Fr)

NOTES
• Our Swiss Made building packs provide simple, drag-and-drop, high quality architectural models as prefabs, for use in large urban environments.
• Our buildings are made to be consistent and compatible across multiple asset packs.
• Content ships with full detail and a flexible structure, allowing for platform and usage optimization.
• Each building (= prefab) consists of 5 optimized LOD meshes.
• This pack is created to work with the HDRP. Contact our support for conversion scripts for the Built-in Render Pipeline and the Universal Render Pipelines.
• Technical support: ([email protected], 24 hours reaction time, Mo-Fr)

MAIN FEATURES
• Consistent & detailed architecture
• Full PBR
• 5 consistent LODs, incl. setup. (Easily place hundreds of buildings!)
• Draw call optimized (texture atlases)
• Collision mesh
• Made for direct use in games, AR, VR, VFX

POLY COUNTS (per LOD)
Building 1: 200079 / 82598 / 6089 / 10 / 2 triangles
Building 2: 92702 / 40996 / 4152 / 10 / 2 triangles
Building 3: 62818 / 27820 / 3263 / 10 / 2 triangles

MODEL SPECIFICATION
File format: Tool native
Production file format: FBX (201600), binary
Production units: [cm]
Production geo. coord. system: Left handed (DirectX), yUp
Levels of detail: 5
Example use:
high resolution LOD: high end game
medium resolution LOD: mobile game

MATERIAL SPECIFICATION
Textures: PBR: metal / roughness per LOD; up to 8k/atlases; optimized
Channels: albedo, emission, metal, roughness, normal, opacity, alpha, geometry-AO, material-AO
Texel density: Approx. 400 tx/m
Normals: Tangent space, left handed (DirectX)
File format: TIF, 8bit, RGB
Interpreted colorspace: sRGB: albedo/emission. Linear: metal, roughness, normal, opacity, alpha, geometry-AO, material-AO

TEXTURE OPTIMIZATIONS
For in-game memory optimization, we have manually fine-tuned certain texture resolution and compression settings (before packaging). The full resolution textures are provided.

NAMING CONVENTION
Naming convention: vrbn studios based (unique file names in base folders)

FURTHER
Plants, the environment system, turntables and image effects are for demonstration purposes only and are not part of this package.

Please send your feedback or suggestions for additional building packages to:
([email protected], 24 hours reaction time, Mo-Fr)


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