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  • Current Version: 1.4.1: 2021-01-15T08:58:24Z
  • First Published: 2020-11-25T04:47:12Z
  • Size: 84051168
  • Supported Unity Versions: 2018.4.12
templates systems

Nature Renderer: Studio License

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Render vast amounts of vegetation without slowing down your game.

Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain details system. Everything works with your existing data: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer.


Trusted by over 25,000 developers. You can expect a polished and well-optimized plugin, with extensive documentation.


Supports all platforms¹ and all render pipelines²
The correct assets are automatically imported into your project. More details and an exact list of supported versions are at the end of the description.


One-click install
Just add the Nature Renderer component to your terrain and everything works instantly.


QuickStartDocumentationTwitter



LICENSE
―――

Studio License
The studio license allows for unlimited users within a single location of your business. If you have multiple office locations, or if you work with external contractors please select the Multi Entity license above the purchase button.


Only need a few users? Check the Personal License.



FEATURES
―――

Physically Based Rendering
Get accurate lighting and more detail on your grass, vegetation, and terrain details. You can use full PBR shaders on your detail objects. Such as the Standard Shader or any other.


LOD
Use Level-of-Detail on your terrain detail objects to reduce complexity in the distance and increase performance.


Shadows
Enable shadows for grass, plants, and other terrain details.


Wind
Better wind for your vegetation. The included wind shaders provide accurate and lifelike wind for grass, plants, and trees.


Custom Shaders
Use any custom shader for your terrain details to achieve special effects.


Align to terrain
Align your grass and objects to the terrain surface. No more floating grass or objects clipping through the terrain.


Familiar Tools
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow.


Live Editing
Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately.


Additional features
- Fully multi-threaded for best performance.
- Fade out vegetation in the distance.
- Efficient culling of vegetation.
- Works with multiple terrains.
- Minimal GC Allocations and stable consistent performance.
- Works with multiple cameras.
- Floating Origin support for large worlds.
- All data is compressed for optimal memory usage.
- Easily disable rendering when a player is indoors or can't see the terrain.



DETAILS
———

Comes with Nature Shaders Essentials
Includes a collection of essential vegetation shaders that enable Wind Animations, Translucency, Color Variations, and more.


¹ Supported platforms and APIs:
• DirectX 11 and DirectX 12 on Windows
• OpenGL Core 4.1+/ES3.0+ on Windows, macOS, Linux, iOS and Android
• Metal on macOS and iOS
• Vulkan on Windows, Linux and Android
• PlayStation 4 and Xbox One
• WebGL (requires WebGL 2.0 API)


² Supported render pipelines and Unity versions:
✔ Standard/Built-In   · Unity 2018.4 - 2020.2
✔ High-Definition 7.0+ · Unity 2019.3 - 2020.2
✔ Universal 7.0+     · Unity 2019.3 - 2020.2

The correct assets are installed automatically for the render pipeline in your project. And updating to new versions correctly updates only the assets for your render pipeline.


Notes and Limitations
* 3D models shown in screenshots are from Open World Nature Kit and Megascans and are not included.
* This asset ships with plugins, C# source code is not included.
* Performance depends on the amount of grass and rendering features used. Better performance than Unity's renderer is not guaranteed.
* Alpha and Beta version of Unity and preview packages are not supported. Support for new releases will be added a few weeks after the release is out of beta/preview.
* This plugin is for the terrain's detail system. We render all detail objects and provide shaders for trees, but the trees are rendered by Unity.



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