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  • Current Version: 1.0: 2021-01-15T16:42:14Z
  • First Published: 2021-01-15T16:42:14Z
  • Size: 109945904
  • Supported Unity Versions: 2019.4.9
2d textures-materials fabric

50 Fabric Materials Ready, Volume. 2

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$9.97 $9.97

Shader Smart: Fabric and Cloth Specified | Details & User Guide

Introduction

This package contains a set of 50 ready-to-use materials, tiering from advanced, and mobile. A set of 177 seamless textures are included, resolutions varying from 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Fabric and Cloth Specified”, with high customizability and extra features introduced as:  

1) Surface Dirt

Individually adjustable Bias values for Specular, Roughness, Normal, and Ambient Occlusion for the dirt part of the pattern.

2) Color Desaturation:

Surface dirt color can be adjusted and desaturated based on the chosen color Tone.

3) Transparency

Surface transparency is introduced, where users have full adjustable feature of this function.

4) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

5) Far Field Fall-off

Many rendering features will change at far field, where users can define the Decay (where it starts to blend in) and Vanish distance (where it transfers into another render pattern) for such functionality, within the transaction distance, all features will blend seamlessly. In addition, primary Normal (small detail) will vanish and will be replaced by the secondary Normal at far distance (further than the vanish distance), while Surface Dirt will vanish such distance as well, moreover, users can define different color tone at both Near and Far fields.

 

Features

Albedo: Color Bias | Contrast | Brightness

Surface Dirt: Individual Tiling and Offsets | Contrast | White/Black Channel Strength | Roughness Bias | Normal Bias

Dirt Color Desaturation: Base Color | Desaturation Percentage

Transparency: Contrast | Black/White Channel Strength | Threshold Value | General Strength | Base Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Secondary to Primary Ratio | Bias

Far Field: Decay Distance | Vanish Distance | Base Color Reduction

Ambient Occlusion: Contrast | Base Value

Texture Coordinates: Rotation | UV Tiling | UV Offset

 

Tech Details and Specifications

Numbers of Shaders: 2

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 2

Numbers of Demo Scenes: 6

Numbers of Demo Assets: 1 (debug material)

Surface Dirt | Dirt Color Desaturation | Transparency | Secondary Normal | Far Field Fall-off | Independent Tiling and Offset

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


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