• Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Current Version: 1.0: 2021-01-20T10:58:30Z
  • First Published: 2021-01-20T10:58:30Z
  • Size: 613156672
  • Supported Unity Versions: 2019.4.9
2d textures-materials metals

75 Metal Materials Ready, Volume. 6

No rating !(0 Vote)
$14.96 $14.96

Reference and Documentations

Shader Smart: Rusty and Polished Metal Specified | Details & User Guide

 

Introduction

This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 301 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: Rusty and Polished Metal Specified”, with high customizability and extra features introduced as:  

1) Parallax Height

Users have full control over the parallax height functionality, and surface dirt now has an extra feature that makes the Height bias adjustable based on the dirt pattern. Height bias will vanish if the camera enters the far field range (which is adjustable as well).

2) Far Field Fall-off

Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively.

3) Secondary Normal

A minor Normal map is introduced, where users have full control over its strength, bias value, and intensity ratio respect to the primary Normal.

 

Features

Albedo: Color Bias | Contrast | Brightness

Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off Rate

Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Secondary Normal: Strength | Bias | Secondary to Primary Ratio

Ambient Occlusion: Contrast | Base Value

Parallax Height: Contrast | General Strength | Max/Min Height

Texture Coordinates: Rotation | UV Tiling | UV Offset

Uniform metallic adjustment is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

 

Tech Details and Specifications

Numbers of Shaders: 3

Numbers of Professional Materials: 25

Numbers of Professional Material Textures: 125

Professional Texture Resolution: 2048 by 2048 (seamless)

Numbers of Advanced Materials: 25

Numbers of Advanced Material Textures: 100

Advanced Material Texture Resolution: 1024 by 1024 (seamless)

Numbers of Mobile Materials: 25

Numbers of Mobile Material Textures: 75

Mobile Material Texture Resolution: 512 by 512 (seamless)

Numbers of Additional Textures: 1

Numbers of Demo Scenes: 9

Parallax Height | Far Field Differentiation | Secondary Normal | Independent Tiling and Offset | Texture Rotation

PBR Based Rendering

SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.


Add to cart
This site contains affiliate links, which means that we can receive a commission if you click on a link and buy something that we have recommended.
Although clicking on these links will not cost you anything, they will help us finance our development projects while recommending good products!