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  • Current Version: 1.0 (BETA): 2021-01-28T13:32:13Z
  • First Published: 2021-01-28T13:32:13Z
  • Size: 16825200
  • Supported Unity Versions: 2020.2.1
tools integration

SoftBody Tyres - Truck Physics

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$29.93 $29.93

Soft Body Deformable Soft Body Tyres based on Nvidia - FleX from NVIDIA corporation.



Package requirements - NVIDIA FleX for Unity (1.0 BETA) from unity asset store. NVIDIA FleX for Unity (1.0 BETA)

(Please make sure the above package is available on the store before purchasing)


Package provided with High Definition Render Pipeline (HDRP) support



Soft Body Tyres as a part of Vehicular Physics : Harnessing the capabilities of the FleX plugin, soft assets have been unified with Unity's rigid body system to form a workable application for simulations and games alike.



Mitigated Limitations: Main limitations of FleX such as the lack of credible FleX Soft asset - Unity's rigid body interaction has been replaced by Unity's built-in collider interaction for controlling the movement of soft assets than using impulse to move the soft assets.



Construction theme: Along with the robust application of FleX, SoftBody Tyres - Truck Physics offers a construction setting and soft body testing models which have real life applicability and make the testing of simulation practical.




Example Scene Details



PolyCount Details :


Vertices : 321,200


Tris : 244,800


Objects : 79 in example scene




Texture Resolutions :


Majority : 512 x 512


Maximum Res : 512 x 1024


Minimum Res : 256 x 256




Separated :


Collision Meshes : Few meshes have colliders generated. Developer can select meshes and add mesh collider component manually.



Objects : Separated objects on texture basis .



Textures, Maps & Materials : Different objects have different textures and materials using Unity's standard shaders. Some Unlit shaders are custom built for providing better aesthetics to the example scene



Required Hardware and Tests with the recommended settings provided in the documentation:


Windows PC with Windows 7 (64-bit) or newer - DX11 or CUDA capable graphics card - Unity 2017.3 or later


- Clocks 150+FPS with Nvidia 710 GPU and i3 CPU 8th generation ~3.6 GHz 4 Core


- Clocks 180+FPS with Nvidia MX150 GPU and i5 CPU 10th generation Turbo 8600K ~3.1 GHz 4 Core



Please read the documentation to covert package to HDRP from standard or built-in RP, troubleshoot issues and get a better understanding of the working of the package


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