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  • Current Version: 1.0.5: 2024-11-27T08:31:13Z
  • First Published: 2021-02-22T14:17:13Z
  • Size: 11917504
  • Supported Unity Versions: 2019.4.31
tools terrain

Procedural Terrain Painter

(64 Votes)
$0.00 $0.00

📄 Documentation | 🟣 Discord | 💬 Forum thread


Core features

• GPU-accelerated, parameter changes are instantly visible, no baking required.

• Stackable and re-orderable modifiers, with blend modes

• Heatmap visualizer to highlight the areas where a layer takes effect.

• Auto repainting whenever terrain height is modified through scultping or stamping.


Modifiers:

• Height range

• Slope range

• Curvature range

• Noise

• RGBA Texture mask


Limitations:

• Manual texture painting will be overridden when respawning

• Only supports square terrains, laid out in a grid.

• Component can't be prefabbed (serialization limitation)


Included terrain layers are for demo purposes and fall under the CC0 license. Text file includes source links.


Note: The OpenGL and Vulkan graphics API's are not compatible with this asset.


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