- Current Version: 1.0.5: 2024-11-27T08:31:13Z
- First Published: 2021-02-22T14:17:13Z
- Size: 11917504
- Supported Unity Versions: 2019.4.31
Procedural Terrain Painter
📄 Documentation | 🟣 Discord | 💬 Forum thread
Core features
• GPU-accelerated, parameter changes are instantly visible, no baking required.
• Stackable and re-orderable modifiers, with blend modes
• Heatmap visualizer to highlight the areas where a layer takes effect.
• Auto repainting whenever terrain height is modified through scultping or stamping.
Modifiers:
• Height range
• Slope range
• Curvature range
• Noise
• RGBA Texture mask
Limitations:
• Manual texture painting will be overridden when respawning
• Only supports square terrains, laid out in a grid.
• Component can't be prefabbed (serialization limitation)
Included terrain layers are for demo purposes and fall under the CC0 license. Text file includes source links.
Note: The OpenGL and Vulkan graphics API's are not compatible with this asset.
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