• Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Image
  • Current Version: 20.2: 2024-03-25T22:15:19Z
  • First Published: 2021-02-15T14:05:12Z
  • Size: 15888864
  • Supported Unity Versions: 2021.3.16
vfx shaders fullscreen-camera-effects

Shiny SSRR 2 - Screen Space Raytraced Reflections

(29 Votes)
$49.89 $49.89

Shiny SSRR adds beautiful screen space reflections to your scenes in real-time making them more realistic.


This bundle contains 2 packages optimized for each rendering pipeline:

- Shiny SSRR for Built-in pipeline.

- Shiny SSRR for URP (Universal Rendering Pipeline).


Both packages offer the same functionality and support forward and deferred rendering path.


Demo: Windows | Mac | Android


** Key Features **


Shiny SSRR allows you to control reflections intensity from a global slider while also allowing a high level of customization, including advanced options such as:


- Contact hardening makes near reflections sharper while you can customize distance based fuzziness and decay levels.

- Physically based reflections in deferred with fresnel, smoothness and energy conservation (also compatible with forward).

- Spatio-temporal filter and specular reflection controls to attenuate and remove shimmering producing flicker free reflections.

- Ability to compute true depth of objects.

- Detailed raytracing settings.


Shiny is also designed and optimized for the two rendering paths:


- In forward/forward+ rendering mode, you can override global raytracing settings per object, providing unparallel control and performance levels. Also you can decide to apply reflections only to specific objects in groups, by layer, name filter or even specific submeshes.


- In deferred rendering mode, Shiny SSRR leverages gbuffers to produce even more accurate physically based reflections by using per-pixel normals and smoothness independently of the objects in the scene.


Shiny can combine both rendering paths, allowing reflections over deferred and forward compatible objects, like puddles (a puddle example is included in demo scene 1).


The asset includes a demo scene and a quickstart guide (PDF) with instructions.

Additionally we provide around the clock support on our dedicated support site and on Discord.


** Compatibility**

- Compatible with Built-in and URP pipelines.

- Deferred rendering path in URP requires URP 12.0 or later (Unity 2021.3+).

- Also supports the new URP Render Graph.

- Supports Windows, Mac, Linux, iOS, Android and WebGL 2 platforms.

- Works with existing shaders/materials, no scene changes required.

- Works great with Beautify and Radiant Global Illumination.

- In forward rendering mode, reflections can't be added to terrain.

- VR not supported.

- Orthographic camera not supported.


Note: the effect can only render reflections from visible objects in the scene as it's a screen space/camera effect.



Related assets:

- Shiny SSRR is included in the Visual Fidelity Bundle and Ultimate Bundle.


Like Shiny SSRR? Contact us and check out our other assets on our Publisher page.



Add to cart
This site contains affiliate links, which means that we can receive a commission if you click on a link and buy something that we have recommended.
Although clicking on these links will not cost you anything, they will help us finance our development projects while recommending good products!