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  • Current Version: 3.1: 2021-03-23T13:38:13Z
  • First Published: 2021-03-23T13:38:13Z
  • Size: 453287376
  • Supported Unity Versions: 2019.4.15
vfx shaders

CTAA V3 Cinematic Temporal Anti-Aliasing

(117 Votes)
$- $-

CTAA ASSET REFRESH SALE NOW ON, ONLY $49.50 UNTIL THE SALE ENDS


CTAA V3.1 Coming very soon complete URP support!


All previous license holders can Now Upgrade to CTAA V3 immediately from any previous versions


Introducing the all New CTAA V3 ' Cinematic Temporal Anti-Aliasing' now includes complete support for HDRP (URP Coming soon). CTAA supports PC / MacOS and all VR Devices in all render paths including Single Pass Stereo VR.


CTAA has been the premier VR Ready cutting-edge Cinematic temporal anti-aliasing solution in use by thousands of Unity developers world wide since 2014 and is now available for HDRP!


Preserving an inherent filmic realism quality CTAA enhances game graphics without compromising performance and artifacts found in other solutions. No Unnecessary and Detrimental post sharpening filter required, CTAA always maintains clarity and crispness when stationary and while in motion.


With a single click, CTAA V3 enables all Unity users on the Standard and HDRP pipeline to achieve true next generation off-line Cinematic Render Quality results in Real-Time. No more Specular Shimmer or Specular Aliasing, No more PBS induced high-frequency Flicker, No more HDR Bloom Flicker, Only a ROCK STEADY Film Quality sharp Anti-Aliased image at blazing performance rates. CTAA provides true Cinematic Quality temporally supersampled anti-aliased results which maintain and preserve clarity and crispness while things are in motion. Performance is approximately equivalent to standard FXAA.


Achieve the Highest Quality now for all your PC & VR projects with our uncompromised Highest Performant Temporal Anti-Aliasing solution to date for Unity any engine period..


MSAA can also be used together with CTAA providing unmatched true off-line quality results. This is a great option for all VR projects due to a significant increase in quality at little performance cost. 2xMSAA is sufficient to providing AA equivalent to 8xMSAA quality together with all the advantages provided with a temporal solution.


REQUIRED SDK'S FOR VR


STEAMVR for HTC VIVE

OCULUS INTEGRATION


DOWNLOAD THE FREE EVALUATION DEMOS NOW

( Please note some of these Demos are using older versions of CTAA )


CTAA PC DEMOS

CTAA VS UNITY TAA PC DEMO

CTAA VS UNITY TAA VS FXAA PC DEMO 2



SOME NOTABLE FEATURES


- 2 METHODS OF CUSTOM LAYER SELECTION AVAILABLE, You can now Exclude CTAA Temporal Anti-Aliasing from any Object or GUI Elements and it's Easy


- Layer Exclusions work for All versions including all VR versions, so it is easy to eg. exclude the GUI elements from CTAA for crisp and clear UI


- SUPERSAMPLING now enabled! 2 Methods of SuperSampling are now available in addition to CTAA, CinaSoft and CinaUltra. These can be used together with CTAA at the same time to achieve the Ultimate Anti-Aliasing for very Demanding scenes and true next-gen AAA look.


- CTAA for PC now checks resolution changes automatically and scales all required render targets, eliminating dark outline anomalies and proving a much more robust usage workflow.


- NEW ANTI-SHIMMER V3 MODE added to PC Version, completely eliminates micro-shimmer, Suitable for Architectural Visualization, CAD, Engineering, Auto, Design and Manufacture or for any project requiring the Highest Quality Visuals.


- NEW Adaptive Sharpness V3 mode in Steam VR version increasing perceptual sharpness with almost zero performance impact


- Compatible with Unity 2019 and the Latest Post Processing Stack

COMPLETE SINGLE PASS STEREO SUPPORT IN VR and LATEST STEAM VR SUPPORT


Please contact us if you like a version compatible with older Unity versions starting from Unity 5.6



All previous license holders can Now Upgrade to CTAA V3 immediately from any previous versions.


CONTACT LIVENDA

Please note: Models in the Videos and screenshots are NOT included in the package however CTAA does include multiple example scenes to show integration




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