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  • Current Version: 1.02: 2023-03-14T14:24:13Z
  • First Published: 2021-03-30T08:57:11Z
  • Size: 327146864
  • Supported Unity Versions: 2019.4.3
3d environments sci-fi

Sci FI City Constructor

No rating !(0 Vote)
$49.89 $49.89

I have added more prefabs and a new template scene on version 1.02


A high-quality asset pack designed for quick sci-fi style city building for HDRP, SRP, and 3D pipelines.


The pack gives the ability to build not only "+" shape streets also able to build "X" shape now


I use Post Processing Package for Buid-in RP. Install it first.

By default the package was designed for URP.


The pack contain several constructors: 17 prefabs for road constructor. 110 prefabs for building constructor. 17 prefabs for palisades constructor. 25 prefabs for rooftops constructor. 6 prefabs for antennas. 4 prefabs for trees.


The road constructor is gridded. The grid size is 38 m. In the future I have a plan to grow this constructor.


add tunnels


add road junctions


and so on.


There are 17 PBR-materials.


The building constructor is not gridded. There are two types of floors. They are different by the height of windows (3.5 m and 5.5 m now). You can see how I use this in the demo scene. I am using a name-convention. The template for building is: sci_fi_building_03_section_1_h3_f1. sci_fi_building_[index of building_profile]_section_[size_of_section]_h[height of windows]_f[number of floor in section] The size of sections is sorted.


There are 37 PBR-materials.


I am planning to add more texture-settings for more deep variations. Now the setting name is Basic_sci_fi. Also there are two texture-settings for roads.


The all objects share the same atlased textures.


All textures and maps compatible with Unity3d standard-material. All models are sharing only a few textures. The geometry is optimized for frustum culling, batching and ect.


All prefabs models and other models are in FBX formats. Models contain about 300 tris and depend on its size in the world. The all metallic-textures is 1024 size and contain:


R channel - metalness.


G channel - ambient occlusion.


B channel - empty.


A channel - smoothness.

In the Unity project I switched off texture filtering and reduced texture size in the compression settings. I made it for PlayStation 2 style graphics.


Therefore you can use textures as a template to draw your own textures.


Feel free to let me know if you need something more email: [email protected]



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