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  • Current Version: 2.1: 2023-12-05T21:10:26Z
  • First Published: 2021-03-31T08:10:16Z
  • Size: 1375616
  • Supported Unity Versions: 2022.3.11
tools input-management

Esp32Ble - ESP32 BLE Interface

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$14.97 $14.97

Esp32Ble is an interface adapter between Windows PC and Esp32 using BLE (Bluetooth low energy). This adapter can quickly add the Esp32 to your game as a gamepad ― no code required! To use the sensors device (gyro, accelerometer, GPS, etc.) and the display panel (LED, LCD panel, etc.) on the Esp32, you write code in purchased assets into the Esp32 and create Unity scripts by referencing sample code in purchased assets. Thereby you can use the sensor device data and the display panel data in your game.


Features:

  • The package includes the Esp32 code that obtains x, y, and z data generated by the SIN function from the Esp32. You write this code to the Esp32 using Arduino IDE.
  • Read x, y, and z data from the Esp32, convert x, y, and z data to byte array data type, and transfer that data to Unity by using BLE (Bluetooth low energy).
  • The package also includes the Esp32 code that receives numerical data at the Esp32. You write this code to the Esp32 using Arduino IDE.
  • The package includes the Unity 3D object ‘glasses’ for displaying the x, y, and z and Inputfield / Button for sending numerical to the Esp32.
  • The Unity script example describes how to receive the x, y, and z data from Esp32 and to send the numerical data to Esp32.
  • Refer to ‘Esp32Ble Quick Start’ for how to set up the Esp32Ble In detail.
  • Refer to ‘Esp32Ble Design Tips’ to rewrite the Esp32 code and the Unity script example. You can transfer array data up to 64 bytes between Windows PC and Esp32 to connect your sensor or display panel to the Esp32.

Requirements:

  • Unity 2022.3 or newer
  • Windows PC (Windows10) with Bluetooth low Energy Adapter
  • Esp32 (not work Esp32 S3 or Esp32 C3)
  • Arduino IDE, for details, refer to ‘Arduino IDE for Esp32Ble’ for how to set up the development environment.
  • Transfer array data up to 64 bytes from Unity to Esp32 and array data up to 64 bytes from Esp32 to Unity by changing the Unity script example and the Esp32 code.

In case of any trouble, contact me by email so I can assist you.


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