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  • Current Version: 1.0: 2021-04-01T09:27:14Z
  • First Published: 2021-04-01T09:27:14Z
  • Size: 428295424
  • Supported Unity Versions: 2018.4.22
3d characters humanoids

Samurai Female - (Modular) Game Ready

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$32.19 $32.19

Hello, made a Samurai Female, I hope you like it. Enjoy watching everyone!


Technical Details


Full model - Verts: 41558, Faces: 34144, Tris: 65787.


Full clothing - Verts: 12322, Faces: 11023, Tris: 21711. Weapon - Verts: 783, Faces: 777, Tris: 1488. Hair - Verts: 17666, Faces: 10960, Tris: 21976.


FaceRIg


To rotate the head, you need to move the "Head" bone. The "Face_root" bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone.


The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures.


Textures Resolution and Sets : 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons.


The model and textures support HDRP and URP rendering, but you need to convert the materials yourself "Convert Selected Buit-in Materials to HDRP or URP" by first changing my shader to the standard one.


The model has 3 Colors.


The model is built on Humanoid rigged.If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly tweak the position of the bones in the config).

Thank!




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