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  • Current Version: 7.0: 2025-03-13T18:03:13Z
  • First Published: 2021-06-02T11:47:12Z
  • Size: 92408416
  • Supported Unity Versions: 6000.0.38
tools physics

Throw Control (3D) — Advanced Throwing System

(22 Votes)
$22.99 $22.99

Throw Control — highly customizable Advanced 3D Throwing System.

Just throw anything!


[ Documentation | Support | Forum | Map of Assets ]


👉 Features


  • Cross-platform (Mobile, Desktop) Throwing with 3 Modes:
    • “Click Or Tap” (Easy),
    • “Flick” (or Swipe: Hard),
    • “Press Key” (Easy).
  • Device Orientations: Portrait, Landscape.
  • 80+ Customizable Parameters.
  • 4 Demos: Mobile, Desktop.
  • 7 Events.
  • 11 customized Throwing Objects.
  • Easy implementation of your own Throwing Objects.
  • Dynamic Sound System.
  • Dynamic Material System.
  • Layer Changing: to avoid unwanted and mutual collisions.
  • Object Pool for Throwing Objects to manage the memory.

🍏 Package Contains


  • 2 Cross-Platform Demo Scenes with Static Camera and the next Throwing Modes: “Click Or Tap”, “Flick”.
  • 1 Desktop FPS Demo Scene with Controls: Walk, Run, Jump, Throw — with Mode: “Click Or Tap”.
  • 1 Desktop Demo Scene with Static Camera (Mode: “Press Key”). It also works on Mobiles with a separate Throwing Mode that you can indicate in the Editor.
  • Menu Scene.
  • Loading Screen to switch scenes seamlessly.

👉 80+ Customizable Parameters


Input Sensitivity, Force, Torque, Delays, Position, Rotation, Fading, etc.:


  • For all Throwing Objects at once,
  • For each Throwing Object individually.

👉 11 Customized Throwing Objects


  • Weapons: Axe, Sword, Broken Sword;
  • Balls: Basketball, Brick Balls (Grey, Red), Football;
  • Miscellaneous: Coin, Shovel, Horseshoe, Tree/Branch.

👉 Dynamic Sound System


Play Sounds based on Speed, Pitch, Volume factors of Throwing Objects upon:


  • Throw,
  • Custom Game Logic (e.g., for Customizing Collisions with Different Surfaces: floor, wall…).

👉 Dynamic Material System


  • Fading In & Fading Out: Dissolving/Appearing VFX,
  • Material Changing in Runtime for Any Custom Game Logic (e.g., fail, win),
  • Preventing Redundant Memory Allocations.

👉 Throwing Modes


During an encounter with a target, a player may throw any object you want by:


  • clicking/tapping any point on the screen;
  • flicking/swiping the object from the bottom of screen up toward the target;
  • pressing a target key on the keyboard.

All modes form different speed and throw direction based on the last position of the mouse cursor (or finger), what makes the game even more interesting.


The higher the last position of the mouse cursor (or finger) during the click (or tap, or key press), the greater the Throwing Force.


Throw Diligently & Hit the Targets!


For the First-Person Shooter (FPS) game, there is an option for fixing the input position in a specific place on the screen (by default in the center of the screen). So it will not depend on the mouse (or finger).


👉 Use Cases



📚 Docs & Support


I state the work of the asset only with uploaded Unity version or with the version indicated in the latest online docs that contain all instructions for the 1st launch.


If you find a bug, or you can't use the asset as you need, please first

get the support before leaving a review on the asset store.


I am here to help and to improve my assets for the best.

Response time can be up to 5 business days.


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