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  • Current Version: 2.1.2: 2023-06-28T15:50:23Z
  • First Published: 2021-07-20T15:11:14Z
  • Size: 131038720
  • Supported Unity Versions: 2020.3.2
vfx shaders

RETROWAVE SKIES - Dynamic Synthwave Skybox Asset Pack

(9 Votes)
$24.95 $24.95

A DYNAMIC, HIGHLY CUSTOMIZABLE SKYBOX SHADER


Retrowave Skies is fit for all your Synthwavey Skybox needs, and beyond!

Its many options will give your game a unique look instantly.


🌀 MAKE IT YOURS

Load in custom Cubemaps, Sun masks and adjust many settings such as moving sky lines, fog contrast and many colors and gradients.


🛸 FULL CONTROL

Entirely made in Shader Graph! Each section of the shader grouped, named and documented - making it as easy as possible to make your own changes and additions.


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📳 FULL FEATURE LIST

  • Highly customizable Skybox Shader that's easy to use and install
  • Dynamically reacts to the scene's Directional Light and Fog
  • Premade textures for Sun Masks and the Neon Grid ground
  • Preset Scenes assuring you can start off right away
  • Lightweight version of the shader that works for Mobile builds
  • VR Support for Multi-pass Rendering and Singlepass Rendering (as of 2022 LTS)
  • Cubemaps so you can give each sky as much extra detail as you want
  • Prefab Models of neon palm trees and mountains are included (with LODs!)
  • Ambient Soundscape Tracks that musically bring your project to life

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FAQ


Can this shader be pushed beyond just Synthwave-ish styles?

  • Yes! It lends itself extremely well to a lot of different types of artstyles. Here's some examples of me using it in different settings during the GMTK2021 Game Jam and GMTK2023 Game Jam.

Can it be used in HDRP?

  • Due to the differences in how Skyboxes get rendered it will not work in the same way it works for URP.

Can it be used in VR?

  • In Unity 2020 & 2021, it can only be used in VR on Multipass Rendering. Switch to Multi-pass rendering under Project Settings > XR Plug-in Management > OpenVR. Unfortunately, this is due to a bug with rendering custom Skybox Shaders in VR. Multi-pass rendering is less performant than Singlepass.
  • As of Unity 2022 LTS, Singlepass Rendering now works with the asset in VR.

Will the asset pack receive any updates?

  • Yes! As of Update 2.1.2 I'll continue to support the package with bug fixes and additional support where necessary. Once I've stopped updating the asset pack I will edit this FAQ.

Is the Sun in your shader just a 3D plane in the sky?

  • It is not, the sun is projected into the sky sphere via the shader. There's no additional 3D geometry involved - and there's no way to get close to the sun.

Something isn't working, can you help me?

  • I can! If you've read the included Read Me/Set-up Guide thoroughly and are still running into an issue, feel free to contact my e-mail through my publisher profile and I'll do my best to personally help you.



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