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  • Current Version: 2.0.1: 2023-05-30T11:50:19Z
  • First Published: 2014-08-01T20:34:52Z
  • Size: 29522192
  • Supported Unity Versions: 2020.3.25
tools sprite-management

SVGAssets

(4 Votes)
$0.00 $0.00

Documentation | Website | Forum


SVGAssets is a FREE plugin for reading and rendering SVG files on Texture2D objects, supporting some static features of SVG Full 1.1 and SVG Tiny 1.2.


SVGAssets simplifies the management of image assets for all those projects that need to run across a wide range of devices with different resolutions: using the plugin, the developer keeps all image files in SVG format and render them on the target platform at runtime, at the desired resolution.


The API exposes methods for the manipulation of viewports, drawing surfaces and SVG documents: there are methods for creating drawing surfaces, load SVG documents, get their information and draw them on surfaces. The Document Object Model (DOM) is not exposed because the plugin is aimed to the rendering only.


For projects that need to run across a wide range of devices, with different resolutions, SVGAssets simplifies your life: a single SVG file is enough, you won't need to maintain multiple copies of the same texture image, at different resolutions, anymore!

  • Automatic generation of sprites from SVG files
  • Really optimized texture atlasing, built at runtime on the target device
  • Automatic deployment system: textures removal and regeneration on the target device
  • Final player file size reduction, avoiding bitmaps deployment at all!
  • Separate rendering of first level groups (SVG 'g' tags)
  • Based on the robust AmanithVG SRE rendering engine
  • Really high antialiasing quality: analytical pixel coverage
  • Cross platform: desktops (Win, OSX, Linux), mobile (iOS, Android), 64bit support!

Web Player is not supported.

Windows Store Apps is not supported.

Vulkan backend is not supported.


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