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  • Current Version: 2.0: 2022-02-11T17:58:14Z
  • First Published: 2021-12-07T18:18:13Z
  • Size: 818364896
  • Supported Unity Versions: 2019.4.0
3d environments fantasy

Medieval Mega Pack Volume 2

(6 Votes)
$74.85 $74.85

Update Version 2.0 is now here!
Here's what's new in 2.0:

- 177 New prefabs included! - 66 new castle pieces
- 5 special buildings (2 Barracks, 2 Chapels, and a Castle Keep)
- 3 more crate and barrel prefabs
- 12 fences
- 13 maps, scrolls, paper items
- 23 religious items for the chapels (benches, incense holders and sticks, podiums, etc )
- 12 fancier style chairs and tables
- 11 throne room props (king and queens chair, sconces, chandeliers)
- 3 chests
- 5 more houses
- 16 cliff prefabs (2 different variants)
- 8 new trees and bushes
- 1 extended demo scene of the Village cove, with a hidden keep in the mountains
- 1 New demo scene for Version 2.0
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This is a new pack, featuring new models, separate from my others.
Mega Pack means a large collection of modular pieces and props for vast scene creations!


I have included a public demo scene for all to try before you buy! Join my discord, and head over to the tab called #demo-scenes, and you'll find a .zip file to download and play!
For more questions and or to play the demo, Please visit my Discord

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FEATURES:
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TEXTURE STYLE:
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- 2048 res textures.
- Overall style is a stylized realistic mix, great for medium to high quality games. Which fits well with either stylized or PBR type looks!
- Since im not a custom Shader artist by trade, most materials are standard materials. There is a water plane included, which is not animated. But instead just a simple plain with a texture for example purposes.
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PIPELINES:
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- This package was built using the standard built-in pipeline.
- There is one material type, which will not convert easily to an external pipeline, which is my leaves material. In my pack: Stylized Trees and Foliage , there is a URP Shader which i have made, and the trees included in this pack, are using the same style and texturing pattern as those trees!
- With that said, all other materials are using Unity's standard material, which can easily convert to URP or HDRP with just a few clicks!
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TRIS and LODS:
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Tris counts range as follows:
- Small props, and furnishing = average from 12 tris - 2,500 tris, with LODS included
- Trees = around average of 6,000 - 8,000 tris at LOD 0 with multiple stages of LODs.
- Houses (With full interiors) = Prebuilt, full sized houses, can range anywhere from 18,000 tris - 30,000 tris on average.
- This package is less modular compared to my other packs, but with houses and other structures being prebuilt for you, this pack is great on draw calls, and carefully optimized.
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SCENERY:
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- There are a fair amount of props and nature prefabs to place in your scenes.
- Nature items ranging from small to huge trees, rocks and grouped rocks, ranging from small pebbles to larger boulders, bushes and flowers, and 1 grass and 1 yellow flower texture to paint detail onto your terrain scene!

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HOW MUCH IS INCLUDED IN VERSION 1:
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329 prefabs included!

- 5 barns and sheds
- 15 castle sample prefabs
- 12 barrels and crate prefabs
- 21 docks pieces
- 38 gates prefabs
- 9 gravestones
- 5 house awnings
- 30 pre-built houses (with full interiors)
- 4 candles
- 3 lanterns
- 18 various coins and coin piles
- 1 bulletin board
- 2 cart wheels
- 15 pumpkin prefabs
- 17 flower prefabs
- 14 rocks and boulder groups
- 24 trees, bushes and ivy
- 4 exterior benches
- 12 pottery vase prefabs
- 4 beds
- 18 book variants
- 28 bottles and jars variants
- 17 dressers and shelves
- 11 plates and cups
- 2 chimneys
- 11 walls paintings with frames
- 10 tables and chairs
- 2 filled demo scenes, one large, and one small.


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POST PROCESSINGS:
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- All screenshots, video, and public playable demo scenes are using Unity's post processing!

Since post processing is not included by default, once you have downloaded from Unity's package manager: To replicate what i have done, this is what i have set up to give your scenes a similar look:

Post Processing used = Color Grading set to "ACES" (and tweaked to lighten it up a bit, as aces can be a bit too dark sometimes), AO, some auto exposure for enhancing darker areas, light bloom, light vignette.

Thanks for viewing, and I hope you enjoy the content that I have made for you!


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