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  • Current Version: 1.9: 2024-02-29T19:22:12Z
  • First Published: 2022-09-05T15:02:13Z
  • Size: 59331248
  • Supported Unity Versions: 2021.3.6
tools particles-effects

LUMINA GI HDRP: Real-Time Voxel Global Illumination

(5 Votes)
$77.84 $77.84

LUMINA GI HDRP: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain 100% stable, unlike screen space based solutions that flicker and have GI disappear when the camera moves or rotates and looking away from the light receiving objects. The system is fully real time and use sun & mesh shaped light sources and is based on the open source SEGI project (Standard Pipeline). LUMINA HDRP due to the extra HDRP load suggests use of DX12 to function in all GPUs due to the swapchain Unity bug in DX11. Also to see the effect correctly when enter play mode in editor, the scene view must be hidden or game view maximized. A DX11 mode is also now available in latest version as default, with DX12 as an optional mode.


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BIG LIMITED TIME OFFER: Upgrade to the new Environment Building Bundle from LUMINA GI HDRP with a massive discount ($150 vs $460 current price) and save more than $600 on ARTnGAME assets !

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IMPORTANT: LUMINA GI HDRP can be upgraded from Sky Master ULTIMATE for a discounted price (more than 50% off) and from LUMINA URP ($9) !

Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA GI HDRP to enable the discount. The two assets can be used together.

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IMPORTANT: LUMINA HDRP due to the extra HDRP load requires DX12 to function in all GPUs due to the swapchain Unity bug in DX11.

The system requires Unity 2021.3 and above with HDRP renderer and due to the complexity and technical methods supports only LTS versions and has not been tested in Unity 2022. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL and Consoles.


The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.


IMPORTANT:

Note this is the first Beta version of LUMINA GI HDRP: Voxel based Real time Global Illumination, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features.


For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].


LUMINA Video Tutorial (HDRP).

LUMINA Video Tutorial (URP).

The system parameters are mostly same across URP and HDRP, the HDRP setup of the GI image effect is different and it is detailed in the manual PDF first pages and the HDRP video tutorial.


More info on the official ARTnGAME Website and Lumina Forum Thread.


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