• Image
  • Image
  • Image
  • Current Version: 1.7.28: 2024-04-25T14:49:26Z
  • First Published: 2022-10-03T15:49:38Z
  • Size: 155500288
  • Supported Unity Versions: 2021.3.29
tools terrain

MicroVerse

No rating !(0 Vote)
$69.86 $69.86

This package is part of the MicroVerse-Core Collection - considering purchase it for a savings over purchasing modules individually


The main MicroVerse package allows you to edit your terrain in real time in a non-destructive manner. It includes tools to rapidly sculpt and texture terrains in realtime, and is extensible with other modules for new capabilities, such as vegetation placement and spline based workflows.


Documentation

Join our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.


MicroVerse works on the concept of Stamps, which can be global or bound to a specific area, can be procedural or from data, and can affect the height, texturing, tree, or detail rendering of the terrain. It works seamlessly across terrains, and is intrinsically setup for biomes.


The included Texture Stamp system procedurally textures your terrain based on height, slope, angle, and curvature of the terrain. You can use multiple kinds of noise, and restrict any stamp to an area using a falloff shape, texture, or spline if you have the spline package installed.


While you don't need to paint with MicroVerse, you can still use Unity's terrain painting tools in a non-destructive manner - you can create a Copy/Paste stamp, paint in it's area, then it will act like any other stamp in the system, allowing you to move and copy it to new places, with the existing terrain remaining untouched.


With occlusion stamps you can lock areas of the terrain so that other stamps do not effect them, for instance preventing trees or grass from growing there.


And note that any hierarchy of these stamps can be turned into a prefab, and simply dropped onto a new terrain to apply it's effects, be they global or area based.


MicroVerse seamlessly integrates with MicroSplat for more advanced shading, but does not require it and works just as well with other terrain shaders. MicroVerse works across all render pipelines.


The MicroVerse Content Browser allows you to create fully textured and populated biomes with a single drag and drop. Presets for the content browser are currently available for the following assets:


Castle Valley Collection

Crest Ocean System

DreamScape Nature - Meadows

DreamScape Nature - Mountains

Landscape Ground Pack 2

Meadow Environment - Dynamic Nature

Mountain Trees - Dynamic Nature

StampIt - Collection - plus all individual StampIt packs

Synty - Meadow Forest

Tropical Forest Pack


Other MicroVerse products:

MicroVerse-Core Collection - Get MicroVerse, the vegetation, spline, object, and ambiance module at a reduced rate.

MicroVerse : The core module required. Handles height and texturing operations.

MicroVerse-Ambiance : Create music and soundfx areas with the same tools

MicroVerse-Masks : Generate texture masks from the same stamping system

MicroVerse-Objects : Spawn Game Objects across your scene

MicroVerse-Roads : Create Roads, rollercoasters, and more

MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area

MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow


Check out some of our other products:

Better Lit Shader - A feature rich uber shader that runs on all render pipelines

Better Shaders - Write text based shaders that work across all render pipelines

MicroSplat - The most popular and feature rich terrain shading system on the asset store






Add to cart
This site contains affiliate links, which means that we can receive a commission if you click on a link and buy something that we have recommended.
Although clicking on these links will not cost you anything, they will help us finance our development projects while recommending good products!