- Current Version: 1.0.10: 2024-07-19T16:29:12Z
- First Published: 2023-05-29T06:13:13Z
- Size: 110545056
- Supported Unity Versions: 2022.3.37
MIS-Swimming
⭐INVECTOR THIRD PERSON TEMPLATE v2.6.4b+ REQUIRED⭐
⭐Middleware For Invector Template v2.7.14+ REQUIRED⭐
⭐Crest Ocean System for Built-In is FREE⭐
⭐MIS-LockOn v1.2.10+ OPTIONAL⭐
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.
MS-Swimming integrates Invector Templates with almost all features of the Crest Ocean System. It provides a very smooth and natural swimming action. Upgrade your game to the next level.
Demo Water Plants: Yughues Underwater Plants v.2
⭐Key Benefits⭐
✅ Provides All-In-One Setup (Invector/MIS add-ons)
✅ Very smooth swimming experience with Crest
✅ Above Water Swimmng Movement
- W
Rotates and moves horizontally in camera direction
Moves along the water surface when Crest applied
If the Crest wave speed is fast, you can leave the surface
- A/D
Rotate left/right and move horizontally in the direction perpendicular to the camera
- S
After rotating 180 degrees with the camera, move horizontally to the front of the character
- Left SHIFT (while holding down)
Sprint
✅ Under Water Swimmng Movement
- W w/wo A/D
Moves towards the camera
- S
After rotating 180 degrees with the camera, move horizontally to the front of the character
- A/D
Only rotates at spot
✅ Vertical Swimming Movement
- Left CTRL
Dives vertically
WASD disabled during this action
- Space
Rises in vertical direction (end when you release the space key or reach the surface)
WASD disabled during this action
✅ Swimming Dash
- Works in vertical up/down and normal swimming mode
- Provides UseContinuousDash option
- When the Swim Dash is executed, it moves immediately in that direction
- Swim Dash direction
Camera/Character/Move Input direction
✅ Diving Jump
- Uses vGenericAction
- Place triggers where the game situation requires them
- 1 Diving Jump animation provided
✅ Diving Above Water
Forced swimming in water above a certain depth
✅ Water Registance
Depending on the entry speed into the water, the character's entry depth is adjusted
✅ Provides 3 types of vThirdPersonCamera states
Swim Idle, Swim Above Water, Swim Under Water
✅ Weapon Lock option
None, Swim Move, Always
✅ Water Trigger Types
- Trigger
Checks water condition by Trigger collision
When not using Crest wave or using a calm wave
- Water Surface Level
Trigger is not required
When using a strong Crest wave
Has small restriction on Water Walk feature
✅ Each swimming action speed
- Smooth speed transitions according to swimming action
- Normal, Up, Down, Rotate, Sprint, Swim Dash
✅ Stamina
Sprint, Dash
✅ Water Walk (Melee/Shooter characters only)
Rotation and movement speed control according to water depth
✅ Oxygen
- Applied in Under Water
- Drowning when given oxygen is depleted
- Breath Sound Effect
Breathing sound according to the amount of oxygen remaining when coming to the surface
- Dead Gravity
When a character dies underwater, it floats to the surface or sinks to the ground depending on the gravity
✅ Combat
- Supports Invector Melee/Shooter combat
- Provides Shooter Swimming IK Adjust and editor
- Cannot shoot during Vertical Up/Down
- Provides simple demo fish flock system and a Great White Shark
✅ vGenericAction
Available in water
✅ mvLadderAction
Available in water
✅ mvRagdollWaterResistance
Applies a water resistance effect so that it sinks slowly when ragdolled in water
✅ Collider
Adjusts the collider direction according to the swim action
✅ FX
- Swim Water Splash
Water splashes from legs when swimming at the water surface
- Diving Water Splash
Adjust splash size based on water entry speed
- Mouth Bubbles
Only in the underwater.
Depending on the amount of oxygen remaining, three bubble sound effects are played, and the amount emitted and the sound volume increase.
- Swim Dash Shockwave
- Water Ambient
Above/Under water sounds mixing
✅ Crest Water Displacement
- Positioning according to the height of the Crest wave
- The larger and faster the wave, the more Crest displacement and shader error occurs
✅ Crest Water Flow
- Changes character position according to Crest water flow
- A flow that is too strong will make your character unable to move
✅ Crest Water Interaction
- Body, Hands, Feet
- Each Idle/Swim mode
✅ Provides demo fish flock system and Great White Shark
✅ Included 30 animation clips
✅ Provides chained-action between Invector/MIS add-ons
- Refer to the MIS Document
✅ Does not modify Invector core
✅ All MIS packages runs on a feature-based basis
⭐Quick Setup Sequence⭐
#1 INVECTOR
#2 MIS
#3 Crest Ocean System (Optional)
#4 MIS-LockOn (Optional)
#5 MIS-Swimming
⭐Precautions⭐
✅ No refund allowed after downloading
✅ Demo water plants are not included.
⭐Contact Information⭐
✅ Email: [email protected]
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