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  • Current Version: 1.2.7: 2024-12-05T09:12:13Z
  • First Published: 2023-01-13T12:40:13Z
  • Size: 18477536
  • Supported Unity Versions: 2021.3.18
vfx

TinyMotion | Object Motion Blur for URP

(9 Votes)
$13.70 $13.70

TinyMotion is Full Screen Effect based on object motion vectors.


▸ Versatile


From fast and simple, to cinematic high quality motion blur. TinyMotion can do it all. With plenty of options to make it as complex or as simple as you need. Adjustable sample count, shutter speed, overall intensity, depth separation, motion texture quality, noise pattern to breakup banding – motion blur can look good even with one sample.


The main difference between this and the built-in motion blur is that this effect uses per object motion to blur the screen, giving you propper per object motion blur.


▸ Configurable


Do you need high quality cinematic blur or just fast and performant blur in your game? No problem. TynyMotion can provide both.


  • Shutter Speed – Adjust intensity just as you would with real camera.
  • Intensity – Fine tune the intensity.
  • Camera motion intensity - Change came motion intensity
  • Sample Count - Set fixed number of samples.
  • Dynamic Sample Count - Let the shader decide how many samples is needed.
  • Noise Mode – To eliminate banding artifacts
  • Depth Separation – Isolate object motion based on depth difference and optionally velocity difference.
  • Downsample - Downscale motion texture to save memory and gain FPS.
  • Simple Mode - Motion blur without all the Advanced features - fast and simple.

You can also exclude layers that should not be blurred. You can even set Render Pass Events at which the effect firstly calculates the motion and then applies motion blur.


▸ Demo included


Demo scene is included with example scripts to manipulate options in real time.


▸ Get to know TinyMotion


Online documentation and more information can be found here.

Have a question? Don't hesitate to ask on the shiny new forum here.


▸ Credits


Font used in demo: FiraCode

HDRI From PolyHaven


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