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  • Current Version: 1.3.3: 2023-06-12T10:05:18Z
  • First Published: 2023-02-09T09:26:11Z
  • Size: 1439600
  • Supported Unity Versions: 2021.3.15
tools modeling

Corgi Voxels - Small+Large Scale Voxels for Built In, URP, and HDRP

(4 Votes)
$59.88 $59.88

Easy and simple voxel system. Drop in this plugin and immediately start drawing, painting, and destroying voxels.
Features:
* Simple to setup to use. Follow the documentation to install a few dependency packages and then open the sample scene, where you can immediately start drawing.
* Fast by default with easy to use quality options.
* Voxels can be rendered with all of the render pipelines via ShaderGraph. You can easily modify these shaders to make any style you want!
* Supports both small scale worlds (stored in a scriptable object asset) and infinitely large scale worlds (stored in a filestystem folder)
* Small scale voxel worlds can be turned into separate physics objects.
* Supports variable chunk resolutions.
* FULLY JOBIFIED AND BURST COMPILED - every step is nearly as fast as physically possible and scales beautifully with more CPU cores.
* Easy to make new voxel types, just right click and hit create!
* Supports variable texture resolutions, you can have either HD or pixel art!
* Supports importing magica voxel (.vox) files! (if you run into issues with this, email me!)
* Works with VR and even with Single Pass Instanced (SPI) rendering.
* When using URP or HDRP, most if not all voxels can be rendered via a single draw call, saving you CPU time!
* Works on all platforms Unity supports (with some exceptions with extremely old mobile devices - where a few minor visual features won't work).
* Supports custom infinite terrain generation!
* Easy to use scripting API included, fully async for gameplay smoothness.
* Includes full source code!

~DOCUMENTATION~
~Forum Thread~
~Discord~

Please note: The Editor gizmos are also using ShaderGraph shaders. If you are using the built in render pipeline, you may need to install ShaderGraph via the package manager manually. Read over the "Depedencies" section of the documentation.


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