- Current Version: 1.2: 2024-05-02T12:11:48Z
- First Published: 2023-06-15T15:46:12Z
- Size: 1707799936
- Supported Unity Versions: 2020.3.19
SwitchNTrap - Traps And Switches
The main workflow is based primarily on rotation and movement of objects. You can easily create chaining events for example: "if something is touching a specific object it opens a door somewhere, it moves a trap and after it's finished it does something else, maybe changes the material of one game object". SwitchNTrap comes with a pack of modular 3D PRB assets (that you can use standalone) for your dungeons or other types of environment.
No physics(Rigidbody) movement is used!
Documentation | Help on Discord | Forum
Generate your own lever combination prefabs in the demo scene.
~23000> possible variations with the lever generator.
(17 Gears x 29 Lever handle x 24: MechaBoxes x 2: With or without runes.)
---------------------- Features: ----------------------
- State based scripts
- Rotation without limit.
- Move objects between multiple coordinates.
- Scale objects.
- Implement easily the ISwitchController interface to link your scripts to the SNT, if needed.
- Modular PRB traps, levers and other objects.
- Custom lever generator.
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