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  • Current Version: 1.3: 2023-04-20T15:56:14Z
  • First Published: 2023-02-28T05:52:12Z
  • Size: 260160
  • Supported Unity Versions: 2020.3.26
tools level-design

Scatter: Prefab Placement Tool

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$19.96 $19.96

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Distant Lands presents:

Scatter: Prefab Placement Tool


Do you have massive open-world levels in your game? Do you find the tedious process of placing objects in Unity to be a slow part of the development cycle? Scatter is here to help!


Easy-to-use Tools

  • Full editor window (Distant Lands/Scatter).
  • User manual with descriptions of all the different modes and shortcuts.
  • Works with any asset in seconds. No setup is required!
  • Lightweight. Scatter will remove itself from builds automatically so it won't bloat your project size.
  • Save selections to a scriptable object.

Extensive Control over Placement

  • Grid-based placement.
  • 3-axis mirroring.
  • Placement offset.
  • Automatic parenting.
  • Select prefabs from several locations
    • Selection in the project window.
    • An array in the editor window.
    • A folder within your project.
    • An array in the editor window with weights for seeded random placement.
  • Limit placement by different controls
    • Tag
    • Layer
    • Parent
    • Angle
    • Name
  • Randomize
    • Rotation per axis and on a normal
    • Scale per axis or as a whole

Includes 6 Modes

  • Handplace — click anywhere in your scene and Scatter will immediately place a prefab without changing your selection or moving your mouse.
  • Place and Adjust — Click to place a prefab and click again to cycle through various adjustments. Rescale, rotate, and move all with one click and intuitive controls!
  • Brush — Place many prefabs within range of a position all at once by clicking and dragging your mouse.
  • Stretch — Click once in one location and click again in another to automatically place a prefab stretched, repeated, or clamped between the two points.
  • Path — Click and drag to stretch and move an object along a path.
  • Erase — Click to remove scattered objects from the selected parent.



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