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  • Current Version: 1.19: 2024-04-18T21:40:18Z
  • First Published: 2023-03-02T16:16:12Z
  • Size: 49045552
  • Supported Unity Versions: 2020.3.44
tools modeling

Full Sail

(3 Votes)
$49.90 $49.90

Note: Full Sail is also available in the Rigging Monkey bundle along with Full Rig and also in The Big Bundle along with 4 others of out latest assets.


Full Sail is a shader based system that will add great looking wind effects to your ship sails, castle banners or other cloth type objects. All the animation and deformation is done via a shader making it super fast in any project. Easily have 100's of full animated sails in your scene.


Full Sail offers a wide variety of options to control the look of your sails. Sails can taper in or out, be sheared. The sides can be arched or even be told to arch only when the sail is full of wind. You have complete control over how the sail is fixed to any object and also how the sail moves when the wind blows. How much the sails ripple and the type of ripple is also controllable.


Another advanced feature especially for ships is the ability to have the sails furl themselves away. Again you have complete control over how this happens via simple textures.


You can apply emblems to the sails, and you can control if that emblem appears on the back of the sail easily as well. Also you can add color the emblem easily and add emissive color to have the emblems glow if you wish.


If your project means sails can get damaged then we have that supported as well, each sail can have its own damage settings and textures, so holes can appear, or sails can look shredded.


The shader also supports bump mapping and translucency (not on URP) so your sails can look great with the sun behind them.


Full Sail comes with some sail meshes included to get you started or you can add your own. Also included is a set of sail textures, damaged sail textures and various controlling textures for attaching the sail and for the furling effects.


Also included are systems to build the various textures used by the shader to control the sail movement and furling.


Full Sail can also be used for other simple cloth type objects such as banners, washing hanging on a lines and so on.


Full Sail has versions of the shaders for Builtin, HDRP and URP pipelines. Shader graphs for HDRP and URP are also include along with all source code. Also included are some helper scripts to show how you can control the sails in your game project.


Note: URP does not currently support the translucent part of the shader.


If you check the images of the Sailing ship above all the sails on the ship are the same mesh and material, all the different shapes, colors, styles, effects are controlled by shader overrides and material property blocks.


The Built In Pipeline shaders also have support for impacts to the sails which can make holes and cause the sail to ripple. Note this is not currently available in URP and HDRP due to Unity not supporting Vector4 arrays in ShaderGraph, when they add support it will be supported.


New: Experimental support added for HDRP and URP Impacts, please report any issues.


Full Sail is a shader based system, hence there is no support for general collisions to the sails.


Documentation


Note: The ship models in the screenshots are not included in the asset.


Full Sail Features

  • Super fast shader sails and basic cloth
  • Sails can be Furled
  • Sails can be Damaged
  • Sails can take impacts (Builtin, and now HDRP and URP)
  • Full control over attachment points
  • Helper scripts to control sails
  • Helper tool to make controlling textures
  • Shader Based Cloth
  • Builtin Pipeline Support
  • HDRP Pipeline Support
  • URP Pipeline Support
  • Includes Shader Graphs
  • All Source included
  • Dozens of shader options
  • Works with Lods
  • Tools to build the various control textures included

Shader Options:

  • Color
  • Texture
  • Emblem texture
  • Emblem Color
  • Emblem Emissive
  • Emblem Backface visibility
  • Damage
  • Damage Textures
  • Bump Map
  • Specular Color
  • Smoothness
  • Alpha Cutoff
  • Speed of wind
  • Wind Direction
  • Sail Forward Direction
  • Attachment Map
  • Sail Wind Fill
  • Sail Lift
  • Sail Lift Arch
  • Sail Lift Side Arch
  • Sail Reverse
  • Sail Taper
  • Sail Shear
  • Sail Arch
  • Sail Arch Start
  • Sail Tilt
  • Sail Tilt Top
  • Sail Side Arch
  • Sail Top Arch
  • Full Ripple Reduce
  • Furl
  • Furl Order
  • Furl Map
  • Furled Map
  • Furled Radius
  • Ripple Strength
  • Ripple Speed
  • Ripple Offset
  • Ripple Smoothness
  • Thickness
  • Translucency values (URP Does not support these currently)
  • Impact Count
  • Impact Tiles
  • Impact Ripple
  • Impact Location
  • Impact Cutoff


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