- Current Version: 1.0: 2023-05-11T15:01:13Z
- First Published: 2023-05-11T15:01:13Z
- Size: 1530518048
- Supported Unity Versions: 2021.3.21
Beach Boys
🔥 Beach Boys
3D models of beach boys in swim trunks with many customization options! ARKit blendshapes, Humanoid Skeleton rig, and many color options. They are a perfect addition to the beach girls.
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
👑 Key Features
🌟 Low-poly
🌟 Fully Rigged
🌟 Many outfits and hairstyles
🌟 Apple Blendshapes
🌟 Easy Color Change
🌟 3 Unique Necklace Pieces + Glasses
🌟 3 Unique Swim Trunks Meshes + 15 Unique Textures
🌟 1 Unique Shirt Mesh + 15 Unique Textures
🌟 2 Unique Shoes Meshes + 2 Unique Textures
🌟 2 Unique Head Meshes + 3 Unique Makeup Textures + 2 Skin Tones
🌟 4 Unique Hair Meshes + 7 Color Textures (White is included so you can make any color)
🌠 This asset is part of the Beach Bundle: Boys and Girls
📋 Polycount | The Character does not have LOD system
Beach Boy 01
🈯️ Faces 38135 ❎ Tris 73131 ✳️ Verts 51393
Beach Boy 02
🈯️ Faces 45406 ❎ Tris 87249 ✳️ Verts 52077
Beach Boy 03
🈯️ Faces 23289 ❎ Tris 43452 ✳️ Verts 23861
Beach Boy 04
🈯️ Faces 45376 ❎ Tris 87624 ✳️ Verts 52919
Beach Boy 05
🈯️ Faces 45301 ❎ Tris 87039 ✳️ Verts 55523
⚙️ Rig
This Character rig is based on the Humanoid Skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Humanoid Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result. Additional bones that are added to Humanoid Skeleton can be found here: https://docs.google.com/document/d/1j9GGVNOhUdGCaw3AuenoITbJU1kKuLVdXVEjNrYy1No/edit?usp=sharing
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations (both UE4 and UE5)
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 Blendshapes
Perfectly calibrated 51 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Additional body morphs allow you to regulate body size (thin/thick).
🔥 Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Props are not included (surfboard and ice cream)
⚔️ Unity project
🌟 Supported version: 2021.3.21f1
🌟 Render pipelines: Built-in, URP, HDRP
🌟 Humanoid rig with eye bones, but no jaw bone
🌟 For facial animations use Blendshapes
🌟 Blueprints and Animations are not included. Any Humanoid Animations from the store can be applied to this character
🌟 Physics are not included
🌟 AllPartsTogether.fbx file is included for customization
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 12 Texture sets - Body, Head, Trunks x3, Shirt, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
🌟 Textures are packed for better optimization
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. Please take a look at compatibility list.
Q: How to obtain additional source files?
A: Request them through e-mail 📧 [email protected] or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package.
Q: I don't need the advanced materials. How do I disable this feature?
A: You can simply switch it to the default material. For Built-in, use "Standard Double Sided". For URP, select Universal RP, then Lit. For HDRP, select High Definition RP, and then Lit. You can see the process in the video previews of my models.
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 [email protected]. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell your characters as art?
A: No, It is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models
Q: Can I sell my project files with your characters in them?
A: No, this is prohibited.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service
≽^·⩊·^≼
Thank you!
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