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  • Current Version: 7.2.0: 2023-09-27T09:52:11Z
  • First Published: 2023-09-27T09:52:11Z
  • Size: 17646416
  • Supported Unity Versions: 2021.3.18
tools utilities

Coroutine Management 2.0

(7 Votes)
$15.96 $15.96

The Coroutine Management package can be used as a replacement for Unity’s standard Coroutine management (i.e. MonoBehaviour.StartCoroutine(Coroutine)). Providing various out-of-the-box utility methods and an extensive editor to visualise all coroutines in action.


This asset will help you with making the delayed calls that you need using your own custom conditions. The package contains a static class called CoroutineManager that can be used to wait before a method is executed. Our coroutine features range from very simple (waiting for a couple of seconds) to more complex (waiting for multiple conditions or waiting for frames).


🗂️ This asset is part of the PRO Development Bundle. Get 10 assets, including tools, extensions and out-of-the-box architecture to improve your debugging and development and save over 50%!


Features

  • Centralize your coroutines, never again will your get exceptions related to your gameObject being destroyed.
  • Debug Editor: All your coroutines with Coroutine Management are visualised in an editor window. Filter, pause and check the details of any courtine and see if they perform as intended.
  • Start coroutines even on classes that are not inherited from MonoBehaviour.
  • Wait: Provide a duration and the code will be executed after the duration has passed.
  • WaitUntil: Provide a condition and the code will be executed afterward.
  • WaitForAny: Provide a collection of conditions and the code will be executed after any of them evaluate as true.
  • WaitForAll: Provide a collection of conditions and the code will be executed after all of them evaluate as true.
  • WaitForFrames: Provide a number of frames and the code will be executed after the number of frames has passed.
  • WaitForEndOfFrame: The code will be executed after the end of the current frame.
  • WaitForCustomYield: Wait for your YielldInstruction before executing the code.
  • Tested and optimized for mobile platforms (iOS and Android) and web (WebGL).

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