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  • Current Version: 1.0: 2023-10-02T12:01:11Z
  • First Published: 2023-10-02T12:01:11Z
  • Size: 2382240
  • Supported Unity Versions: 2022.3.5
tools localization

SwiftKeyLocalization Genie (SKLocGenie): Localize With Zero Coding at Any Stage

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$24.95 $24.95

Scraped Smart String Localization (S3Localization)

  • Localize any Mid-to-Late Development Stage Projects

It doesn't matter if you decided to localize at late stage of your development. No preparation required with S3L. Just start the wizard and it will automatically convert texts to keys.

  • No-coding Necessary with TextMeshPro components

For TextMeshPro users, no coding is required. The wizard automatically add necessary components to TextMeshPro components. (Except if use of smart strings is required)

  • Powerful Wizard guide

Follow the Quick guide for complete localization process in minutes. Steps are simplified as;


Select Locales=>Play the Scene=>Send Keys for Translation=>Import Table=>Complete

  • Automatically extracts keys by simply playing the game

Developpers do not have to enter keys one by one. Simply Play the game with Scraping On and S3L will collect Key candidates. You can choose which ones to be included in translation table afterwards.

  • No need to share project with translators

Empty Translation tables are exported to Excel files. Simply send the file to your translators and import the completed table.

  • Runtime excel import

Imported translation libraries will start working as soon as it is imported, even if it is at Runtime.

  • Dont get overwhelmed with organizing keys and complex UI

No need to set keys manually. Keys are automatically set from already existing texts.

  • Simple UI

All settings maybe found in one UI window. Also a wizard is available to guide through localization process.

  • Powerful underlaying Smart Strings minimizes translation req.

Smart strings can convert Composite Formatting or String Interpolation to directly translate the format and the arguments seperately, minimizing the translation required.

  • Export/Import from Excel

xlsx file format is used instead of csv to utilize UTF-8 characters.


Other features;

  • Set up in minutes
  • Right-to-left locale support
  • Switch language at runtime with included dropdown prefab
  • Automatically switch fonts for different alphabets
  • In-GameView locale selection drop down allow quick locale switching.


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