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  • Current Version: 2.4.1: 2025-02-03T08:40:46Z
  • First Published: 2023-11-13T12:50:15Z
  • Size: 7921616
  • Supported Unity Versions: 2021.3.45
vfx shaders

Vertex-colored & Vertex-lit Shaders (N64/GC/DS/PS1/PS2 style)

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$4.59 $4.59

Overview


This is a collection of shaders I use to replicate the look of Nintendo 64 models and sprites. Unlike the standard PBR shaders, these shaders use per-vertex lighting, support vertex colors, and emulate the N64 and PS1 texture filtering styles.


Vertex lighting vs per-pixel lighting comparison


List of shaders included

  • Vertex-lit & Vertex-colored/
    • Opaque/
      • Dual texture: Allows you to transition between two different textures on the same model, with vertex lighting. I used this on the ground tiles in a digging game to transition between the default state and the "dug" state.
      • Sphere mapped: Fake environmental reflections (Metal Mario effect).
      • Vertex-lit Alpha Blend: Overlays a texture and a color (optional) on top of a model's vertex colors, with smooth edges.
      • Vertex-lit Alpha Clip: Overlays a texture and a color (optional) on top of a model's vertex colors, with pixelated edges.
      • Vertex-lit Modulate: Tints a texture with a model's vertex colors in multiply mode.
    • Transparent/
      • Alpha Blend: Displays a transparent texture with smooth edges.
      • Alpha Clip: Displays a transparent texture with pixelated edges.
      • Billboard Alpha Blend: Renders a sprite as a billboard (always faces the camera) with alpha blending. Great for Bomberman/Smash style item pickups.
      • Billboard Alpha Clip: Same as above, with pixelated edges.
      • Animated Billboard Alpha Blend: Plays an animation from a sprite sheet as a billboard with smooth edges.
      • Animated Billboard Alpha Clip: Plays an animation from a sprite sheet as a billboard with pixelated edges.

Shader features


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