- Current Version: 2.4.1: 2025-02-03T08:40:46Z
- First Published: 2023-11-13T12:50:15Z
- Size: 7921616
- Supported Unity Versions: 2021.3.45
vfx shaders
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Vertex-colored & Vertex-lit Shaders (N64/GC/DS/PS1/PS2 style)
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$4.59
$4.59
Overview
This is a collection of shaders I use to replicate the look of Nintendo 64 models and sprites. Unlike the standard PBR shaders, these shaders use per-vertex lighting, support vertex colors, and emulate the N64 and PS1 texture filtering styles.
Vertex lighting vs per-pixel lighting comparison
List of shaders included
- Vertex-lit & Vertex-colored/
- Opaque/
- Dual texture: Allows you to transition between two different textures on the same model, with vertex lighting. I used this on the ground tiles in a digging game to transition between the default state and the "dug" state.
- Sphere mapped: Fake environmental reflections (Metal Mario effect).
- Vertex-lit Alpha Blend: Overlays a texture and a color (optional) on top of a model's vertex colors, with smooth edges.
- Vertex-lit Alpha Clip: Overlays a texture and a color (optional) on top of a model's vertex colors, with pixelated edges.
- Vertex-lit Modulate: Tints a texture with a model's vertex colors in multiply mode.
- Transparent/
- Alpha Blend: Displays a transparent texture with smooth edges.
- Alpha Clip: Displays a transparent texture with pixelated edges.
- Billboard Alpha Blend: Renders a sprite as a billboard (always faces the camera) with alpha blending. Great for Bomberman/Smash style item pickups.
- Billboard Alpha Clip: Same as above, with pixelated edges.
- Animated Billboard Alpha Blend: Plays an animation from a sprite sheet as a billboard with smooth edges.
- Animated Billboard Alpha Clip: Plays an animation from a sprite sheet as a billboard with pixelated edges.
Shader features
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