- Current Version: 1.2: 2024-04-05T13:21:04Z
- First Published: 2024-03-18T10:13:14Z
- Size: 885872
- Supported Unity Versions: 2021.3.22
Critter Environment
GPU Instancing tools
Draw mesh instances efficiently on terrains or meshes. Includes examples for terrains and trees with meshes included!
- Spawn any mesh
- Configurable spawn logic
- Supports Shader Graph
- Custom setup for instancing
- Looks great with the 3D pixel art style
Includes examples for...
- Grass on terrains
- Leaves on any tree mesh
Water (orthographic only)
Stylized and highly customizable water with reflections, foam, and etc...
Custom toon shader
A custom lighting solution for creating the well known toon shaded style. Includes subgraphs for clouds, pixel outlines and toon ramping.
- Pixel perfect outlines (orthographic only)
- One-pixel thick outlines
- Asset compatibility - Compatible with low-resolution renders, for example, Critter 3D Pixel Camera
- Object specific - Choose individual objects with outlines
- Clouds based on 3D noise
- Configurable toon ramp
Includes examples for...
- Terrain toon shader
- Toon shader
- Instanced Toon shader
Meshes
Structures (less than 1000 vertices) - Arch Small, Arch Large, House, Light_Post, Rotor, Windmill
Rocks (less than 130 vertices) - Slab, Stone_1, Stone_2
Foliage (less than 20 vertices) - Grass_Leaf, Flower_Leaf, Tree_Leaf
Tree (260 vertices)
Demo Scene
Includes demo scene where these assets are layed out and set up for reference.
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