- Current Version: 1.0.5: 2024-12-10T04:47:17Z
- First Published: 2023-12-22T05:38:15Z
- Size: 39839696
- Supported Unity Versions: 2021.3.28
3D Characters - Casual Character
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📣 NOTICES
• 3D Characters Pro - Fantasy Basic Vol.1 Realeased!
• GUI - Vertical Casual Realeased!
• 3D Characters Pro - Fantasy Realeased!
◼ Please check out the preview of Asset.
Tools for hand accessories are not included.
◼ The regular version and the Pro version have different pack configurations.
◼ 3D Characters Pro - Casual Pack is not compatible!
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◼ Key Features ◼
This pack includes both Casual Characters 1 and Casual Characters 2.Additionally, Santa and Rudolph the Reindeer costumes have been added.
It's a low-poly style Casual Character Modeling that can be applied to
casual genres of game production.
This package contains total of 337 FBX Items & 120 example characters
• 337 FBX Items as 3D casual character modeling
• 337 Sources as prefabs
• Demo scene included with 120 example characters
• Material and Atlas Texture
• Support URP
• Preview Demoscene
◼ Asset Includes ◼
• Headgear (x58)
• Eyewear (x20)
• Glove (x21)
• Top (x74)
• Bottom (x67)
• Shoes (x45)
• Bag (x17)
• Hair (x7)
• Face (x10)
• Body (x18)
• Example characters (x120)
◼ Animation Includes ◼
• Action
- Jump
- Punch
- Run
- Walk
• Dance
- Dance1,2,3,4
• Emoji
- Aghast
- Angry
- Applaud
- Be_Bashful
- Cheer
- Cry
- Gas
- Hi
- Nice
- Pester
- Putter_Around
- Showmanship
- SideToSide
- Sigh
- Smile1,2
• Interraction
- Item_Put
- Pickup
- Shovel
- Sickle
• Reaction
- Agonize
- Knockout
- Struck
• Stand
- Stand_Idle1,2,3,4,5,6
◼ Material Includes ◼
All models use two materials
- ColorA (Color)
- ColorB (Transparent)
- ColorC (Metalness)
- ColorD (Emission)
◼ Texture Includes ◼
All models use one texture (Color palette)
Res: 128px
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◼ Regarding Compatibility with Mixamo and Other Engines
This asset is provided in FBX format. However, please be aware that there may be
certain limitations or issues when using it in other game engines. Full compatibility is not guaranteed when importing and applying animations, so users should keep these potential constraints in mind and make their choices accordingly. Additional work may be required.
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If there any suggest or idea for improvement feel free to contact me, if it
possible I will add your request in further updates.
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