- Current Version: V1.6.0: 2025-03-12T10:19:13Z
- First Published: 2024-03-21T12:51:12Z
- Size: 1057408
- Supported Unity Versions: 2021.3.33
StreamLinked - API, Auth, EventSub and IRC for Twitch
Do you need Twitch integration into Unity?
Need to call Twitch's API?
Want to authenticate access tokens?
Do you want to subscribe to Twitch Events?
Or do you need to read Twitch chat messages via an IRC?
This project brings down Twitch's API documentation and implements it into Unity C#, from API references, EventSub subscriptions, IRC notifications. If Twitch mentions it in their documentation you will be able to access it in C# in your project.
Whether its:
StreamLinked has been created to match the documentation on Twitchs API website as close as possible to make request references as easy as possible and to handle what you need to connect to and request information from Twitch for your coded projects.
Authentication
The process has never been easier, provide your client ID, choose your authentication method and the API Client will automatically get you a token whenever you wish to call the API. Or you can do it manually, its up to you.
Twitch API
All of the references, available from a single task or coroutine, producing an object with all the information inside. It doesnt get easier to call Twitchs API.
EventSub
WebSocket setup, API Subscriptions. Set up to receive any notification Twitch provides. All accessible with provided UnityEvents.
Twitch IRC
Connect to Twitch chat rooms and receive user messages. All processed into a convenient object and supports Twitch's tag commands returned. On top of that, it includes a Badge and Emote downloader and manager, all processed to display in TextMeshPro!
Twitch chat in Unity just like it is online, you couldnt ask for anything else.
Twitch Changelog: Updated as of entry 2025‑02‑27
Coded with compatibility for NET Standard 2.1
Documentation Webpage Available Here
Not Supported
❌WebGL
❌IRC (WebSocket)
❌EventSub (Webhook and Conduit)
❌Pubsub
❌Twitch CLI
LightJson
This project uses a modified version of LightJson. Available Here:
UniGif
This project uses a modified version of UniGif. Available Here:
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