- Current Version: 1.3.1: 2025-03-10T04:50:25Z
- First Published: 2024-06-24T09:14:13Z
- Size: 285849136
- Supported Unity Versions: 2022.3.58
Crest Water 5 - Shallow Water
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This package is not required for shallow water in Crest 5. Crest 5 has wave attenuation as it did with Crest 4. This is an alternative approach for those who want next-generation features.
The Shallow Water package brings a Shallow Water Simulation to Crest 5. It can be used to achieve next-generation visuals by simulating shorelines and streams.
When simulating shorelines, the simulation can static or follow the camera. When simulating streams, the final output can be baked to a texture for fantastic performance.
Being a simulation, results depend on water sources and the terrain/geometry being fed into the simulation.
We provide sample scenes, documentation, tooltips and validation.
Sample scene selection may not include ones shown in marketing materials and screenshots.
Features
- Simulate shallow areas of shorelines (static or movable)
- Simulate streams with an option to baked the final output to a texture
- Simulate shallow water generally
Limitations
- Baking is editor only
These known limitations may be solved in future versions.
Requires Crest 5 and must meet same requirements.
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