- Current Version: 4.022: 2024-11-16T16:08:20Z
- First Published: 2024-04-14T16:10:16Z
- Size: 387264
- Supported Unity Versions: 2021.3.35
FM WebSocket 4.0
Please backup your own project, remove Root Folder "FMWebSocket" before import.
It's a Major upgrade from FMWebSocket 2.0, Clean import is required.
-> Anyone purchased V2: 30% off upgrade fee
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FM WebSocket 4.0 is a plugin for Unity3D, which provides you a simple, flexible and reliable networking solution using WebSocket. It’s compatible with our popular full package “FMETP STREAM”.
It’s a cross-platform networking solution, which is focusing on Internet stream via node.js server, involves the key features below:
# Public Network Connection
# Simple Send & Receive with Message or Byte[]
# Server <=> Clients
# General Send Type: All, Server, Others, Target
# Cross Platform: iOS/Android/Mac/PC/Linux/UWP…etc
# All Written in C#, easy to modify if necessary
New Features:
Room system
*previous network type(Server, Client) is replaced by network type(Room)
WebSocket Networking With Simple Commands:
- send commands:
SendToAll("Hello World");
SendToOthers("Hello World");
SendToServer("Hello World");
SendToTarget("Hello World", "wsid");
SendToAll(byte[]);
SendToOthers(byte[]);
SendToServer(byte[]);
SendToTarget(byte[], "wsid");
- connection commands:
Action_JoinOrCreateRoom("MyRoomTest");
Action_Close();
Action_RequestRoomMaster();
Example of sending in one line function:
FMWebSocketManager.instance.SendToAll("Hello World");
FMWebSocketManager.instance.SendToTarget("Hello World", "xxxxyyyy-zzzz");
Support: [email protected]
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This asset uses 1) websocket-sharp under The MIT License (MIT);see Third-Party Notices.txt file in package for details.
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