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  • Current Version: 1.1.0: 2024-04-05T15:12:12Z
  • First Published: 2024-03-26T13:56:13Z
  • Size: 1577344
  • Supported Unity Versions: 2022.3.21
tools modeling

Spline Mesher

(5 Votes)
$19.96 $19.96

📄 Documentation | 💬 Forum thread


A straightforward and powerful tool for spline-based mesh deforming. Essential for 3D world building. Built around Unity's native spline tool, making it intuitive to combine with other tools or gameplay logic.


> Provide the component with a spline and an input mesh, and it gets continuously repeated along the spline.


Build fences, pipes, paths, cables and much more!


🗯This tool is under development, based on user feedback, and is offered at a reduced price.


🔗 Features

• Creates one continuous object, no clutter of GameObjects

• Automatic box-shape collider generation

• Recalculated normals, ensuring correct lighting

• Downward snapping to colliders

• Per-point scale adjustment

• Rebuild events exposed in the inspector, and through C#


Features a cleanly designed inspector UI, with tooltips and undo/redo support.


✔️ Supports

• Runtime generation (no API calls required, simply alter the spline)

• Multiple material support (aka sub-meshes)

• Multiple splines within the same container

• Negative scaling support (eg. guardrails mirrored on either side of a track)


🚧 Limitations:

• Usage of created meshes in prefabs requires exporting them to an FBX file using the Unity's "FBX Exporter" package*. Because Unity strictly saves procedural meshes in scenes.

• Constant regeneration every frame may be prone to performance issues.


* Automatic FBX exporting is slated for implementation, currently it does not support collider exporting.


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