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  • Current Version: 1.1.3: 2024-06-06T05:10:18Z
  • First Published: 2024-05-29T14:23:12Z
  • Size: 561295120
  • Supported Unity Versions: 2021.3.7
tools gui

VRPhysicsBasedUI

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$34.87 $34.87

Experience Immersive VR Interaction Like Never Before with Our Physics-Based UI Toolkit!


Say goodbye to traditional raycasts and controller buttons – now you can directly interact with UI elements using your hands. Unlock a new level of immersion as you physically press buttons, opening doors to endless possibilities, gameplay mechanics, and intuitive UI navigation across various genres of VR experiences.


🟥 Supports Oculus Integration, OpenXR, XR and SteamVR 🟥

The VR Physics-Based UI Toolkit was conceived with the aim of providing a simple and rapid method for combining UI elements. Its focus diverged from the prevalent use of raycasting in many VR frameworks, instead prioritizing interactive experiences with feedback.


Key Features:


  •  🔘 Physics-Based Button:At the core of this toolkit lies the Physics-Based Button, serving as the foundation for most other components. What distinguishes the Physics-Based Button is its provision of not just visual feedback but also a tactile sensation, akin to the feeling of interacting with a physical button.

  •  👉 Trigger-Based Slide Interactions:While triggers are employed for slide interactions, they adhere to a principle reminiscent of mobile device controls. For instance, sliding a control to the right or left is achieved by touching the surface with a finger.

  • 📱 Swipe Modules:Similarly, all swipe modules emulate mobile control schemes, aiming to offer new users an intuitive and familiar experience.


🟢 Toolkit Components:


Currently, the toolkit comprises over 20 components that are combinable. This documentation aims to assist you in effectively utilizing the toolkit and provide insights to maximize its potential.


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📜 Third-Party Licensing:


  •  Fonts: Asset uses Sans-Sarif and Staatliches Font under SIL OPEN FONT LICENSE Version 1.1; see the Third-Party Notices.txt file in the package for details.

  • Textures and Sounds: Asset uses Textures and Sounds under Oculus SDK License Agreement; see the Third-Party Notices.txt file in the package for details.


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