- Current Version: 1.0.0: 2024-07-25T13:36:13Z
- First Published: 2024-07-25T13:36:13Z
- Size: 7964464
- Supported Unity Versions: 2022.3.0
Hoverboard Physics - Hover System and Hover Craft for URP
- Easy to use
- Easy to set up
- Highly customizable
Includes a hoverboard 3D model, jet VFX, engine sound effects, and physics. A follow camera for the hover board is included.
The board model, physics, controls, and camera are all interchangeable and customizable.
Core Features
Corner Transforms define positions for upward hover force application, adjustable to board size.
Controls allow customization of keys and controller axes for movement.
Boost FOV Increase adjusts the field of view during boosting.
Terrain Mask specifies ground layers for physics calculations.
Physics Parameters
Hover Multiplier in motion sets upward force when moving.
Hover Multiplier at rest determines upward force when stationary.
Hover Exponent controls hover force reduction with height.
Move Force adjusts forward motion speed.
Turn Force sets torque for turning speed.
Boost Force adds extra force during boosts.
Reversing Force determines backward motion force.
Slope and Angle Handling
Max Downhill Force and Angle adjust speed impact and angle threshold.
Upthrust Angle Limit restricts upward push on steep slopes.
Slope Angle Limit prevents upward movement on excessive inclines.
Air and Ground Dynamics
Air Control Multiplier reduces player control mid-air.
Descent Slow Multiplier adjusts upward force to soften landings.
Descent Slow Exponent applies power to descent slow force.
Descent Slow Speed Multiplier scales vertical speed for descent slow force.
Rebalancing Forces
X and Z Rebalance Threshold set angles triggering upright force application.
X and Z Rebalance Force determine the magnitude of rebalancing forces.
Drag Settings
Grounded Drag specifies linear drag when on the ground.
Air Drag specifies linear drag when airborne.
Banking and Turning
Max Bank Angle sets the maximum tilt during turns.
Bank Speed adjusts the rate of tilt change along the Z-axis.
Additional Features
Sound Effects can be replaced and customized.
Throttle Settings include an internal "revs" slider for debugging.
Throttle Acceleration determines throttle rate change.
Throttle Max Speed sets the cap for throttle adjustments.
Boost Throttle provides separate parameters for boosted states.
Events allow assignment of functions for board-specific occurrences like collisions or boosts.
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