- Current Version: 1.5.0: 2025-04-14T07:40:16Z
- First Published: 2024-06-05T06:43:13Z
- Size: 27804352
- Supported Unity Versions: 2021.3.19
tools animation
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Animation Recorder
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$32.20
$32.20
This plugin captures model movements in real-time or in Unity Editor, allowing you to modify and save them as animations. It’s perfect for games, interactive apps, and VR workflows.
Key Features
- Blendshapes Recording: Capture facial animations and morph targets.
- Skeleton Movement Recording: Capture skeletal animations.
- Export Options: GLB, FBX (Windows), JSON, generic Animation Clips.
- VR Integration: Use Meta Movement SDK to capture VR body tracking.
Version Differences
- Pro Version: Full functionality, including GLB and FBX export, blendshapes recording, and VR samples.
- Lite Version: Limited to JSON serialization and generic Animation Clips.
Primary Use Cases
- Animation editor: Modify existing animations.
- Combine Animations: Merge several animations into a single one.
- Create Animation Packs: Develop new animations or static pose packs.
- VR Body Tracking: Generate animations from body tracking in VR applications.
- Debugging Tool: Debug in-game movements effectively.
Getting Started
- Open and run an Assets/DevEloop/AnimationRecorder/Scenes/1-EditorModeRecordingSample.unity sample scene.
- Open the Animation Recorder Window (Animation Recorder -> Open).
- Select an object with Animator.
- Press the Run Animator button to start animation and record it.
- Press the Stop Animator button to stop recording.
- Modify the captured movements if needed.
- Export to GLB, FBX or create a generic Animation Clip.
Support
If you have any questions or concerns, please feel free to contact us at [[email protected]]. We greatly appreciate your suggestions and feedback, as they help us improve our plugin.
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